DarkflameServer/dGame/dBehaviors/TargetCasterBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

26 lines
751 B
C++

#include "TargetCasterBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void TargetCasterBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
branch.target = context->caster;
this->m_action->Handle(context, bit_stream, branch);
}
void TargetCasterBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
this->m_action->UnCast(context, branch);
}
void TargetCasterBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
branch.target = context->caster;
this->m_action->Calculate(context, bit_stream, branch);
}
void TargetCasterBehavior::Load() {
this->m_action = GetAction("action");
}