DarkflameServer/dGame/dBehaviors/ChangeOrientationBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

17 lines
430 B
C++

#pragma once
#include "Behavior.h"
class ChangeOrientationBehavior final : public Behavior {
public:
explicit ChangeOrientationBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
bool m_orientCaster;
bool m_toTarget;
bool m_toAngle;
float m_angle;
bool m_relative;
};