DarkflameServer/dScripts/NjGarmadonCelebration.cpp
2021-12-05 18:54:36 +01:00

18 lines
545 B
C++

#include "NjGarmadonCelebration.h"
#include "Character.h"
#include "GameMessages.h"
void NjGarmadonCelebration::OnCollisionPhantom(Entity *self, Entity *target) {
auto* character = target->GetCharacter();
if (character == nullptr) {
return;
}
if (!character->GetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN)) {
character->SetPlayerFlag(ePlayerFlags::NJ_GARMADON_CINEMATIC_SEEN, true);
GameMessages::SendStartCelebrationEffect(target, target->GetSystemAddress(), GarmadonCelebrationID);
}
}