DarkflameServer/dScripts/AmShieldGenerator.h
2021-12-05 18:54:36 +01:00

16 lines
510 B
C++

#pragma once
#include "CppScripts.h"
class AmShieldGenerator : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnDie(Entity* self, Entity* killer) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void StartShield(Entity* self);
void BuffPlayers(Entity* self);
void EnemyEnteredShield(Entity* self, Entity* intruder);
};