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			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "RepairBehavior.h"
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| #include "BehaviorBranchContext.h"
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| #include "DestroyableComponent.h"
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| #include "dpWorld.h"
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| #include "EntityManager.h"
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| #include "dLogger.h"
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| #include "Game.h"
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| 
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| void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
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| {
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| 	auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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| 
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| 	if (entity == nullptr)
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| 	{
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| 		Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!", branch.target);
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| 
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| 		return;
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| 	}
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| 
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| 	auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
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| 
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| 	if (destroyable == nullptr)
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| 	{
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| 		Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
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| 
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| 		return;
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| 	}
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| 
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| 	destroyable->Repair(this->m_armor);
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| }
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| 
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| void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
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| {
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| 	Handle(context, bit_stream, branch);
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| }
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| 
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| void RepairBehavior::Load()
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| {
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| 	this->m_armor = GetInt("armor");
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| }
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