DarkflameServer/dGame/dBehaviors/HealBehavior.cpp
Aaron Kimbrell e97ae92624
Make logger automatically put a newline (#675)
at the end of the line
remove all the newlines in log calls
2022-07-24 21:26:51 -05:00

43 lines
1019 B
C++

#include "HealBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
#include "EntityManager.h"
#include "DestroyableComponent.h"
void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
if (entity == nullptr)
{
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
return;
}
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(COMPONENT_TYPE_DESTROYABLE));
if (destroyable == nullptr)
{
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
return;
}
destroyable->Heal(this->m_health);
}
void HealBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch)
{
Handle(context, bit_stream, branch);
}
void HealBehavior::Load()
{
this->m_health = GetInt("health");
}