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02_server
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Changed how the TryParse function works (and also did some general cleanup along the way)
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2024-02-02 17:50:30 -06:00 |
ai
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Changed how the TryParse function works (and also did some general cleanup along the way)
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2024-02-02 17:50:30 -06:00 |
client
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refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
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2024-01-29 01:53:12 -06:00 |
EquipmentScripts
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fix: split apart big Cmake libraries (#1381)
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2024-01-03 18:41:46 -06:00 |
EquipmentTriggers
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fix: split apart big Cmake libraries (#1381)
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2024-01-03 18:41:46 -06:00 |
zone
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
ActivityManager.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
ActivityManager.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
BaseConsoleTeleportServer.cpp
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
BaseConsoleTeleportServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BasePropertyServer.cpp
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properties: fix visiting multiple owned by same person (#1325)
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2023-12-01 10:13:01 -06:00 |
BasePropertyServer.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
BaseRandomServer.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
BaseRandomServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseSurvivalServer.cpp
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
BaseSurvivalServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseWavesGenericEnemy.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
BaseWavesGenericEnemy.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
BaseWavesServer.cpp
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chore: Simplify and move Player functionality to relevant component (#1408)
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2024-01-12 11:39:51 -06:00 |
BaseWavesServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
ChooseYourDestinationNsToNt.cpp
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Changed how the TryParse function works (and also did some general cleanup along the way)
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2024-02-02 17:50:30 -06:00 |
ChooseYourDestinationNsToNt.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
CMakeLists.txt
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fix: split apart big Cmake libraries (#1381)
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2024-01-03 18:41:46 -06:00 |
CppScripts.cpp
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fix: add Nexus Tower missing scripts (#1349)
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2023-12-22 23:53:21 -08:00 |
CppScripts.h
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chore: rename rebuild to quickbuild (#1364)
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2023-12-28 22:24:30 -06:00 |
Darkitect.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
Darkitect.h
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Optimize scripts for faster compilation (#597)
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2022-07-04 23:00:10 -07:00 |
InvalidScript.cpp
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fix: split apart big Cmake libraries (#1381)
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2024-01-03 18:41:46 -06:00 |
InvalidScript.h
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fix: split apart big Cmake libraries (#1381)
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2024-01-03 18:41:46 -06:00 |
NPCAddRemoveItem.cpp
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
NPCAddRemoveItem.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
NtFactionSpyServer.cpp
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Script: Fix unupdated new component (#1236)
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2023-10-23 13:25:07 -07:00 |
NtFactionSpyServer.h
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fix: add Nexus Tower missing scripts (#1349)
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2023-12-22 23:53:21 -08:00 |
ScriptComponent.cpp
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chore: update noninformative comments to be informative (#1407)
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2024-01-10 20:57:41 -08:00 |
ScriptComponent.h
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chore: Misc. component cleanup (#1433)
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2024-01-23 23:13:23 -06:00 |
ScriptedPowerupSpawner.cpp
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perf: Loot memory savings (#1165)
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2023-10-09 15:33:22 -05:00 |
ScriptedPowerupSpawner.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
SpawnPetBaseServer.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
SpawnPetBaseServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |