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691a42ba20
Add wandering vendor script Update proximity monitors to move with their respective entityies
8 lines
154 B
C++
8 lines
154 B
C++
#pragma once
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#include "CppScripts.h"
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class LupGenericInteract : public CppScripts::Script {
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public:
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void OnUse(Entity* self, Entity* user) override;
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};
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