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8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
9 lines
282 B
C++
9 lines
282 B
C++
#include "AgShipPlayerDeathTrigger.h"
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#include "Entity.h"
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void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target->GetLOT() == 1 && !target->GetIsDead()) {
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
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}
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}
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