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https://github.com/DarkflameUniverse/DarkflameServer.git
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69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
#include "TeamManager.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dConfig.h"
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TeamManager* TeamManager::m_Address = nullptr; //For singleton method
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Team::Team() {
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lootOption = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
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}
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TeamManager::TeamManager() {
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}
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Team* TeamManager::GetTeam(LWOOBJID member) const {
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for (const auto& pair : m_Teams) {
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for (const auto memberId : pair.second->members) {
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if (memberId == member) {
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return pair.second;
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}
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}
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}
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return nullptr;
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}
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LWOOBJID TeamManager::GetNextLootOwner(Team* team) const {
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team->lootRound++;
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if (team->lootRound >= team->members.size()) {
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team->lootRound = 0;
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}
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return team->members[team->lootRound];
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}
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void TeamManager::UpdateTeam(LWOOBJID teamId, char lootOption, const std::vector<LWOOBJID>& members) {
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const auto& pair = m_Teams.find(teamId);
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Team* team;
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if (pair == m_Teams.end()) {
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if (members.size() <= 1) {
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return;
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}
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team = new Team();
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m_Teams[teamId] = team;
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} else {
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team = pair->second;
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}
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team->members = members;
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team->lootOption = lootOption;
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}
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void TeamManager::DeleteTeam(LWOOBJID teamId) {
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const auto& pair = m_Teams.find(teamId);
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if (pair == m_Teams.end()) return;
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delete pair->second;
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m_Teams.erase(teamId);
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}
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TeamManager::~TeamManager() {
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}
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