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Every MASTER service packet is now an LUBitStream struct (docs/PacketArchitecture.md, PR 14) and the master server's switch is a dispatch map (PacketDispatcher), as are the master handlers of the world, chat and dashboard servers. - dNet/MasterPackets.h: RequestZoneTransfer, RequestZoneTransferResponse, ServerInfo, RequestSessionKey, SetSessionKey, SessionKeyResponse, NewSessionAlert, PlayerAdded / PlayerRemoved, CreatePrivateZone, RequestPrivateZone (passwords still cut to 50 characters when read), WorldReady, WorldReadyInfo (WORLD_READY to the dashboard), PrepZone, Shutdown, ShutdownResponse, WorldShutDown (SHUTDOWN_RESPONSE to the dashboard), ShutdownUniverse, AffirmTransferRequest/Response, RequestServerList, ServerListResponse, DashboardShutdown, ConfigReload, InstanceShutdown. The Send* functions are gone; MasterPackets::SendToMaster(msg) and SendTo(sysAddr, msg) send a struct. - The dashboard and instance migration structs (PlayerAction, DataChanged, Dashboard messages, MessageCapture, InstanceMigration) are LUBitStreams of the MASTER service now and moved to dNet/master/, included by MasterPackets.h. Their payloads are unchanged; master forwards them by re-serializing the struct instead of copying raw bytes. - InstanceManager, ZoneInstanceManager, MigrationCoordinator, dServer (server info, zone transfer response), auth (SET_SESSION_KEY), the world (session keys, player added and removed, world ready, shutdown response, affirmations, prep zone, shutdown universe) and the dashboard (server list, instance shutdown, config reload, announcements, player actions, message capture) send and read structs. - The login stamps are a `stamps` field of RequestZoneTransfer and RequestZoneTransferResponse (read leniently as before: a message without them reads as empty); master adds its stamps in the REQUEST_ZONE_TRANSFER handler and when it answers, as it did. - InstanceManager::GetInstanceBySysAddr takes a const address. Verified: tests/dGameTests/dNetTests/Legacy/MasterPacketsLegacy.h is a verbatim copy of the old writers and readers; MasterPacketsTests requires identical bytes for a grid of inputs, checks the old readers read what the structs write, round trips and truncation, hand written golden packets, that zone transfers without stamps still read, that the dashboard/migration structs write what "header + Serialize" wrote, and that the dispatcher drops truncated packets. No wire bytes changed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
270 lines
9.6 KiB
C++
270 lines
9.6 KiB
C++
#ifndef __MESSAGECAPTURE__H__
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#define __MESSAGECAPTURE__H__
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#include <algorithm>
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#include <chrono>
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#include <cstdint>
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#include <deque>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "BitStream.h"
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#include "BitStreamUtils.h"
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#include "MessageType/Master.h"
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#include "dCommonVars.h"
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/**
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* The dashboard's game message inspector: staff capture the game messages one online player sends and receives.
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*
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* MESSAGE_CAPTURE_CONTROL (dashboard -> master -> every world) starts or stops a capture; only the world holding the
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* character acts on it. MESSAGE_CAPTURE_DATA (world -> master -> dashboard) reports that the capture started, carries
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* batches of captured messages, and says when and why it ended there. Worlds stop a capture on their own at its time
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* limit, so one can never be left running.
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*/
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enum class eMessageDirection : uint8_t {
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TO_SERVER, // sent by the player's client
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TO_CLIENT, // sent to the player's client (including broadcasts they receive)
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};
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enum class eMessageCaptureControl : uint8_t {
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START,
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STOP,
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};
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enum class eMessageCaptureStatus : uint8_t {
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STARTED, // the world holding the character started capturing
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ENTRIES, // captured messages (also sent empty every few seconds while capturing)
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ENDED, // the world stopped capturing; `reason` says why
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};
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enum class eMessageCaptureEnd : uint8_t {
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STOPPED, // staff stopped it
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TIME_LIMIT, // its time ran out
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PLAYER_LEFT, // the player left this world (logged out or changed zones)
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};
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namespace MessageCapture {
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// A capture runs at most this long
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constexpr uint32_t MAX_SECONDS = 15 * 60;
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// Captured bytes kept per message; larger messages are cut (the entry keeps their full size)
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constexpr uint16_t MAX_PAYLOAD = 2048;
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// Decoded fields (JSON text) kept per message
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constexpr uint16_t MAX_DECODED = 8192;
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// Message IDs in a filter list
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constexpr uint16_t MAX_FILTER = 256;
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// Lowercase hex, two digits per byte
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inline std::string ToHex(std::string_view bytes) {
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static constexpr char DIGITS[] = "0123456789abcdef";
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std::string hex;
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hex.reserve(bytes.size() * 2);
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for (const unsigned char byte : bytes) {
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hex += DIGITS[byte >> 4];
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hex += DIGITS[byte & 0x0f];
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}
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return hex;
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}
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inline void WriteString(RakNet::BitStream& stream, const std::string& text, uint16_t max) {
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const auto length = static_cast<uint16_t>(std::min<size_t>(text.size(), max));
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stream.Write(length);
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if (length) stream.Write(text.data(), length);
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}
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inline bool ReadString(RakNet::BitStream& stream, std::string& text, uint16_t max) {
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uint16_t length{};
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if (!stream.Read(length) || length > max) return false;
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text.resize(length);
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return length == 0 || stream.Read(text.data(), length);
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}
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inline void WriteIds(RakNet::BitStream& stream, const std::vector<uint16_t>& ids) {
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const auto count = static_cast<uint16_t>(std::min<size_t>(ids.size(), MAX_FILTER));
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stream.Write(count);
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for (uint16_t i = 0; i < count; i++) stream.Write(ids[i]);
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}
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inline bool ReadIds(RakNet::BitStream& stream, std::vector<uint16_t>& ids) {
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uint16_t count{};
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if (!stream.Read(count) || count > MAX_FILTER) return false;
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ids.resize(count);
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for (auto& id : ids) if (!stream.Read(id)) return false;
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return true;
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}
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}
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// MESSAGE_CAPTURE_CONTROL payload
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struct MessageCaptureControl : public LUBitStream {
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MessageCaptureControl() : LUBitStream(ServiceType::MASTER, MessageType::Master::MESSAGE_CAPTURE_CONTROL) {}
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uint32_t captureId{};
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eMessageCaptureControl action{};
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LWOOBJID characterId{};
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uint32_t seconds{}; // START: how long to capture (capped at MessageCapture::MAX_SECONDS)
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bool toServer{ true }; // START: capture what the client sends
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bool toClient{ true }; // START: capture what the client receives
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std::vector<uint16_t> only; // START: capture only these message IDs (empty: all)
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std::vector<uint16_t> skip; // START: never capture these message IDs
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void Serialize(RakNet::BitStream& stream) const override {
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stream.Write(captureId);
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stream.Write(action);
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stream.Write(characterId);
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stream.Write(std::min(seconds, MessageCapture::MAX_SECONDS));
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stream.Write<uint8_t>(toServer);
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stream.Write<uint8_t>(toClient);
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MessageCapture::WriteIds(stream, only);
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MessageCapture::WriteIds(stream, skip);
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}
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bool Deserialize(RakNet::BitStream& stream) override {
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uint8_t server{}, client{};
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if (!stream.Read(captureId) || !stream.Read(action) || !stream.Read(characterId) || !stream.Read(seconds) ||
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!stream.Read(server) || !stream.Read(client)) return false;
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seconds = std::min(seconds, MessageCapture::MAX_SECONDS);
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toServer = server != 0;
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toClient = client != 0;
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return MessageCapture::ReadIds(stream, only) && MessageCapture::ReadIds(stream, skip);
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}
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// Whether a message passes this capture's filters
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bool Wants(eMessageDirection direction, uint16_t messageId) const {
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if (!(direction == eMessageDirection::TO_SERVER ? toServer : toClient)) return false;
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if (std::ranges::find(skip, messageId) != skip.end()) return false;
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return only.empty() || std::ranges::find(only, messageId) != only.end();
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}
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};
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// One captured game message
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struct MessageCaptureEntry {
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uint32_t sequence{}; // per capture, from 1; gaps mean messages were dropped
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int64_t timeMs{}; // Unix time in milliseconds
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eMessageDirection direction{};
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uint16_t messageId{}; // MessageType::Game
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LWOOBJID objectId{}; // the object the message is addressed to
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uint32_t bits{}; // full size of the message's fields, in bits
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std::string payload; // the fields' bytes (at most MAX_PAYLOAD)
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std::string decoded; // the fields as JSON when the server has a typed struct for the message, else empty
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// Roughly how many bytes this takes in a packet, for batching
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size_t WireSize() const { return 32 + payload.size() + decoded.size(); }
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void Serialize(RakNet::BitStream& stream) const {
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stream.Write(sequence);
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stream.Write(timeMs);
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stream.Write(direction);
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stream.Write(messageId);
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stream.Write(objectId);
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stream.Write(bits);
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MessageCapture::WriteString(stream, payload, MessageCapture::MAX_PAYLOAD);
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MessageCapture::WriteString(stream, decoded, MessageCapture::MAX_DECODED);
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}
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bool Deserialize(RakNet::BitStream& stream) {
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return stream.Read(sequence) && stream.Read(timeMs) && stream.Read(direction) && stream.Read(messageId) &&
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stream.Read(objectId) && stream.Read(bits) &&
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MessageCapture::ReadString(stream, payload, MessageCapture::MAX_PAYLOAD) &&
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MessageCapture::ReadString(stream, decoded, MessageCapture::MAX_DECODED);
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}
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};
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// MESSAGE_CAPTURE_DATA payload
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struct MessageCaptureData : public LUBitStream {
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MessageCaptureData() : LUBitStream(ServiceType::MASTER, MessageType::Master::MESSAGE_CAPTURE_DATA) {}
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static constexpr uint16_t MAX_ENTRIES = 500;
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uint32_t captureId{};
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eMessageCaptureStatus status{};
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LWOOBJID characterId{};
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uint32_t zoneId{};
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uint32_t instanceId{};
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eMessageCaptureEnd reason{}; // ENDED
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uint32_t dropped{}; // messages left out since the last batch (over the rate or buffer limit)
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std::vector<MessageCaptureEntry> entries;
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uint32_t cloneId{}; // the world's clone (a property's owner), 0 elsewhere
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void Serialize(RakNet::BitStream& stream) const override {
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stream.Write(captureId);
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stream.Write(status);
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stream.Write(characterId);
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stream.Write(zoneId);
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stream.Write(instanceId);
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stream.Write(reason);
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stream.Write(dropped);
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const auto count = static_cast<uint16_t>(std::min<size_t>(entries.size(), MAX_ENTRIES));
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stream.Write(count);
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for (uint16_t i = 0; i < count; i++) entries[i].Serialize(stream);
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stream.Write(cloneId);
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}
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bool Deserialize(RakNet::BitStream& stream) override {
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uint16_t count{};
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if (!stream.Read(captureId) || !stream.Read(status) || !stream.Read(characterId) || !stream.Read(zoneId) ||
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!stream.Read(instanceId) || !stream.Read(reason) || !stream.Read(dropped) || !stream.Read(count) || count > MAX_ENTRIES) return false;
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entries.resize(count);
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for (auto& entry : entries) if (!entry.Deserialize(stream)) return false;
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return stream.Read(cloneId);
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}
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};
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/**
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* Captured messages waiting to be sent, bounded by count and by rate so a busy player can't flood master and the
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* dashboard. What goes over either limit is counted as dropped instead.
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*/
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class MessageCaptureQueue {
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public:
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using Clock = std::chrono::steady_clock;
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MessageCaptureQueue(size_t maxPending, uint32_t maxPerSecond) : m_MaxPending(maxPending), m_MaxPerSecond(maxPerSecond) {}
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// False if the entry was dropped
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bool Push(MessageCaptureEntry entry, Clock::time_point now) {
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if (now - m_WindowStart >= std::chrono::seconds(1)) {
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m_WindowStart = now;
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m_InWindow = 0;
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}
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if (m_InWindow >= m_MaxPerSecond || m_Pending.size() >= m_MaxPending) {
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m_Dropped++;
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return false;
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}
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m_InWindow++;
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m_Pending.push_back(std::move(entry));
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return true;
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}
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// The oldest entries, up to maxEntries and about maxBytes (always at least one when any are waiting)
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std::vector<MessageCaptureEntry> Take(size_t maxEntries, size_t maxBytes) {
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std::vector<MessageCaptureEntry> batch;
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size_t bytes = 0;
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while (!m_Pending.empty() && batch.size() < maxEntries) {
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const auto size = m_Pending.front().WireSize();
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if (!batch.empty() && bytes + size > maxBytes) break;
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bytes += size;
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batch.push_back(std::move(m_Pending.front()));
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m_Pending.pop_front();
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}
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return batch;
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}
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// Entries dropped since the last call
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uint32_t TakeDropped() {
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const auto dropped = m_Dropped;
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m_Dropped = 0;
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return dropped;
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}
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size_t Pending() const { return m_Pending.size(); }
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private:
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size_t m_MaxPending;
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uint32_t m_MaxPerSecond;
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std::deque<MessageCaptureEntry> m_Pending;
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Clock::time_point m_WindowStart{};
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uint32_t m_InWindow{};
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uint32_t m_Dropped{};
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};
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#endif //!__MESSAGECAPTURE__H__
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