Files
DarkflameServer/dGame/dComponents/PhysicsComponent.h
David Markowitz 4ef9f43266 feat: make gm registration simpler and safer (#1932)
* gm registration re-work

* fix errors

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* remove duplicate message

* Remove duplicate function

* add null check

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-05-19 13:42:56 -05:00

57 lines
1.6 KiB
C++

#ifndef __PHYSICSCOMPONENT__H__
#define __PHYSICSCOMPONENT__H__
#include "Component.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
namespace GameMessages {
struct GetObjectReportInfo;
struct GetPosition;
};
namespace Raknet {
class BitStream;
};
enum class eReplicaComponentType : uint32_t;
class dpEntity;
class PhysicsComponent : public Component {
public:
PhysicsComponent(Entity* parent, const int32_t componentID);
virtual ~PhysicsComponent() = default;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
const NiPoint3& GetPosition() const noexcept { return m_Position; }
virtual void SetPosition(const NiPoint3& pos) { if (m_Position == pos) return; m_Position = pos; m_DirtyPosition = true; }
const NiQuaternion& GetRotation() const { return m_Rotation; }
virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; }
int32_t GetCollisionGroup() const noexcept { return m_CollisionGroup; }
void SetCollisionGroup(int32_t group) noexcept { m_CollisionGroup = group; }
protected:
bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& msg);
dpEntity* CreatePhysicsEntity(eReplicaComponentType type);
dpEntity* CreatePhysicsLnv(const float scale, const eReplicaComponentType type) const;
void SpawnVertices(dpEntity* entity) const;
bool OnGetPosition(GameMessages::GetPosition& msg);
NiPoint3 m_Position;
NiQuaternion m_Rotation = QuatUtils::IDENTITY;
bool m_DirtyPosition;
int32_t m_CollisionGroup{};
};
#endif //!__PHYSICSCOMPONENT__H__