mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 22:13:35 +00:00
0531365cb5
* loot fix (broken) * Fixed loot * Update SlashCommandHandler.cpp * Remove debug command * Roll loot command * Remove debug log * Added const references When this commit is applied it adds const references to the loot system avoid some unnecessary copies. Co-authored-by: wincent <wincent.holm@gmail.com> Co-authored-by: Avery <averysumner@gmail.com>
17 lines
551 B
C++
17 lines
551 B
C++
#include "AgPicnicBlanket.h"
|
|
#include "GameMessages.h"
|
|
|
|
void AgPicnicBlanket::OnUse(Entity *self, Entity *user) {
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
|
if (self->GetVar<bool>(u"active"))
|
|
return;
|
|
self->SetVar<bool>(u"active", true);
|
|
|
|
auto lootTable = std::unordered_map<LOT, int32_t> {{935, 3}};
|
|
LootGenerator::Instance().DropLoot(user, self, lootTable, 0, 0);
|
|
|
|
self->AddCallbackTimer(5.0f, [self]() {
|
|
self->SetVar<bool>(u"active", false);
|
|
});
|
|
}
|