mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
0545adfac3
Have fun!
307 lines
8.0 KiB
C++
307 lines
8.0 KiB
C++
/*
|
|
* Darkflame Universe
|
|
* Copyright 2018
|
|
*/
|
|
|
|
#include "ClientPackets.h"
|
|
#include "UserManager.h"
|
|
#include "User.h"
|
|
#include "Character.h"
|
|
#include "EntityManager.h"
|
|
#include "Entity.h"
|
|
#include "ControllablePhysicsComponent.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "WorldPackets.h"
|
|
#include "NiPoint3.h"
|
|
#include "NiQuaternion.h"
|
|
#include "dCommonVars.h"
|
|
#include "BitStream.h"
|
|
#include "dChatFilter.h"
|
|
#include "WorldPackets.h"
|
|
#include "ChatPackets.h"
|
|
#include "dServer.h"
|
|
#include "GameMessages.h"
|
|
#include "dZoneManager.h"
|
|
#include "Player.h"
|
|
#include "Zone.h"
|
|
#include "PossessorComponent.h"
|
|
#include "PossessableComponent.h"
|
|
#include "VehiclePhysicsComponent.h"
|
|
#include "dConfig.h"
|
|
#include "CharacterComponent.h"
|
|
|
|
void ClientPackets::HandleChatMessage(const SystemAddress& sysAddr, Packet* packet) {
|
|
User* user = UserManager::Instance()->GetUser(sysAddr);
|
|
if (!user) {
|
|
Game::logger->Log("ClientPackets", "Unable to get user to parse chat message\n");
|
|
return;
|
|
}
|
|
|
|
if (user->GetIsMuted()) {
|
|
user->GetLastUsedChar()->SendMuteNotice();
|
|
return;
|
|
}
|
|
|
|
CINSTREAM;
|
|
uint64_t header;
|
|
inStream.Read(header);
|
|
|
|
char chatChannel;
|
|
uint16_t unknown;
|
|
uint32_t messageLength;
|
|
std::u16string message;
|
|
|
|
inStream.Read(chatChannel);
|
|
inStream.Read(unknown);
|
|
inStream.Read(messageLength);
|
|
|
|
for (uint32_t i = 0; i < (messageLength - 1); ++i) {
|
|
uint16_t character;
|
|
inStream.Read(character);
|
|
message.push_back(character);
|
|
}
|
|
|
|
std::string playerName = user->GetLastUsedChar()->GetName();
|
|
bool isMythran = user->GetLastUsedChar()->GetGMLevel() > 0;
|
|
|
|
if (!user->GetLastChatMessageApproved() && !isMythran) return;
|
|
|
|
std::string sMessage = GeneralUtils::UTF16ToWTF8(message);
|
|
Game::logger->Log("Chat", "%s: %s\n", playerName.c_str(), sMessage.c_str());
|
|
ChatPackets::SendChatMessage(sysAddr, chatChannel, playerName, user->GetLoggedInChar(), isMythran, message);
|
|
}
|
|
|
|
void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Packet* packet) {
|
|
User* user = UserManager::Instance()->GetUser(sysAddr);
|
|
if (!user) {
|
|
Game::logger->Log("ClientPackets", "Unable to get user to parse position update\n");
|
|
return;
|
|
}
|
|
|
|
CINSTREAM;
|
|
uint64_t header;
|
|
inStream.Read(header);
|
|
|
|
Entity* entity = EntityManager::Instance()->GetEntity(user->GetLastUsedChar()->GetObjectID());
|
|
if (!entity) return;
|
|
|
|
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(COMPONENT_TYPE_CONTROLLABLE_PHYSICS));
|
|
if (!comp) return;
|
|
|
|
/*
|
|
//If we didn't move, this will match and stop our velocity
|
|
if (packet->length == 37) {
|
|
NiPoint3 zeroVel(0.0f, 0.0f, 0.0f);
|
|
comp->SetVelocity(zeroVel);
|
|
comp->SetAngularVelocity(zeroVel);
|
|
comp->SetIsOnGround(true); //probably8
|
|
EntityManager::Instance()->SerializeEntity(entity);
|
|
return;
|
|
}
|
|
*/
|
|
|
|
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
|
|
|
NiPoint3 position;
|
|
inStream.Read(position.x);
|
|
inStream.Read(position.y);
|
|
inStream.Read(position.z);
|
|
|
|
NiQuaternion rotation;
|
|
inStream.Read(rotation.x);
|
|
inStream.Read(rotation.y);
|
|
inStream.Read(rotation.z);
|
|
inStream.Read(rotation.w);
|
|
|
|
bool onGround = false;
|
|
bool onRail = false;
|
|
inStream.Read(onGround);
|
|
inStream.Read(onRail);
|
|
|
|
bool velocityFlag = false;
|
|
inStream.Read(velocityFlag);
|
|
NiPoint3 velocity{};
|
|
if (velocityFlag) {
|
|
inStream.Read(velocity.x);
|
|
inStream.Read(velocity.y);
|
|
inStream.Read(velocity.z);
|
|
}
|
|
|
|
bool angVelocityFlag = false;
|
|
inStream.Read(angVelocityFlag);
|
|
NiPoint3 angVelocity{};
|
|
if (angVelocityFlag) {
|
|
inStream.Read(angVelocity.x);
|
|
inStream.Read(angVelocity.y);
|
|
inStream.Read(angVelocity.z);
|
|
}
|
|
|
|
bool hasVehicle = false;
|
|
|
|
if (possessorComponent != nullptr) {
|
|
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
|
|
|
if (possassableEntity != nullptr) {
|
|
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
|
|
|
if (vehiclePhysicsComponent != nullptr) {
|
|
// This is flipped for whatever reason
|
|
rotation = NiQuaternion(rotation.z, rotation.y, rotation.x, rotation.w);
|
|
|
|
vehiclePhysicsComponent->SetPosition(position);
|
|
vehiclePhysicsComponent->SetRotation(rotation);
|
|
vehiclePhysicsComponent->SetIsOnGround(onGround);
|
|
vehiclePhysicsComponent->SetIsOnRail(onRail);
|
|
vehiclePhysicsComponent->SetVelocity(velocity);
|
|
vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
|
vehiclePhysicsComponent->SetAngularVelocity(angVelocity);
|
|
vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
|
|
|
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
|
|
|
hasVehicle = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hasVehicle) {
|
|
velocity = NiPoint3::ZERO;
|
|
angVelocity = NiPoint3::ZERO;
|
|
}
|
|
|
|
// Handle statistics
|
|
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
|
if (characterComponent != nullptr) {
|
|
characterComponent->TrackPositionUpdate(position);
|
|
}
|
|
|
|
comp->SetPosition(position);
|
|
comp->SetRotation(rotation);
|
|
comp->SetIsOnGround(onGround);
|
|
comp->SetIsOnRail(onRail);
|
|
comp->SetVelocity(velocity);
|
|
comp->SetDirtyVelocity(velocityFlag);
|
|
comp->SetAngularVelocity(angVelocity);
|
|
comp->SetDirtyAngularVelocity(angVelocityFlag);
|
|
|
|
auto* player = static_cast<Player*>(entity);
|
|
player->SetGhostReferencePoint(position);
|
|
EntityManager::Instance()->QueueGhostUpdate(player->GetObjectID());
|
|
|
|
if (!hasVehicle) {
|
|
EntityManager::Instance()->SerializeEntity(entity);
|
|
}
|
|
|
|
//TODO: add moving platform stuffs
|
|
/*bool movingPlatformFlag;
|
|
inStream.Read(movingPlatformFlag);
|
|
if (movingPlatformFlag) {
|
|
LWOOBJID objectID;
|
|
NiPoint3 niData2;
|
|
|
|
inStream.Read(objectID);
|
|
inStream.Read(niData2.x);
|
|
inStream.Read(niData2.y);
|
|
inStream.Read(niData2.z);
|
|
|
|
|
|
|
|
bool niData3Flag;
|
|
inStream.Read(niData3Flag);
|
|
if (niData3Flag) {
|
|
NiPoint3 niData3;
|
|
inStream.Read(niData3.x);
|
|
inStream.Read(niData3.y);
|
|
inStream.Read(niData3.z);
|
|
|
|
controllablePhysics->GetLocationData()->GetMovingPlatformData()->SetData3(niData3);
|
|
}
|
|
}*/
|
|
|
|
/*
|
|
for (int i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i)
|
|
{
|
|
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
|
|
|
|
if (entity->GetSystemAddress() == player)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
EntityManager::Instance()->SerializeEntity(entity, player);
|
|
}
|
|
*/
|
|
}
|
|
|
|
void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Packet* packet) {
|
|
User* user = UserManager::Instance()->GetUser(sysAddr);
|
|
if (!user) {
|
|
Game::logger->Log("ClientPackets", "Unable to get user to parse chat moderation request\n");
|
|
return;
|
|
}
|
|
|
|
auto* entity = Player::GetPlayer(sysAddr);
|
|
|
|
if (entity == nullptr) {
|
|
Game::logger->Log("ClientPackets", "Unable to get player to parse chat moderation request\n");
|
|
return;
|
|
}
|
|
|
|
// Check if the player has restricted chat access
|
|
auto* character = entity->GetCharacter();
|
|
|
|
if (character->HasPermission(PermissionMap::RestrictedChatAccess))
|
|
{
|
|
// Send a message to the player
|
|
ChatPackets::SendSystemMessage(
|
|
sysAddr,
|
|
u"This character has restricted chat access."
|
|
);
|
|
|
|
return;
|
|
}
|
|
|
|
RakNet::BitStream stream(packet->data, packet->length, false);
|
|
|
|
uint64_t header;
|
|
stream.Read(header);
|
|
|
|
// Data
|
|
uint8_t chatLevel;
|
|
uint8_t requestID;
|
|
uint16_t messageLength;
|
|
|
|
std::string receiver = "";
|
|
std::string message = "";
|
|
|
|
stream.Read(chatLevel);
|
|
stream.Read(requestID);
|
|
|
|
for (uint32_t i = 0; i < 42; ++i) {
|
|
uint16_t character;
|
|
stream.Read(character);
|
|
receiver.push_back(static_cast<uint8_t>(character));
|
|
}
|
|
|
|
stream.Read(messageLength);
|
|
for (uint32_t i = 0; i < messageLength; ++i) {
|
|
uint16_t character;
|
|
stream.Read(character);
|
|
message.push_back(static_cast<uint8_t>(character));
|
|
}
|
|
|
|
std::unordered_map<char, char> unacceptedItems;
|
|
bool bAllClean = Game::chatFilter->IsSentenceOkay(message, user->GetLastUsedChar()->GetGMLevel());
|
|
if (!bAllClean) {
|
|
unacceptedItems.insert(std::make_pair((char)0, (char)message.length()));
|
|
}
|
|
|
|
if (user->GetIsMuted()) {
|
|
bAllClean = false;
|
|
}
|
|
|
|
user->SetLastChatMessageApproved(bAllClean);
|
|
WorldPackets::SendChatModerationResponse(sysAddr, bAllClean, requestID, receiver, unacceptedItems);
|
|
}
|