mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
0545adfac3
Have fun!
26 lines
670 B
C++
26 lines
670 B
C++
#pragma once
|
|
#include "Behavior.h"
|
|
|
|
class SpawnBehavior final : public Behavior
|
|
{
|
|
public:
|
|
LOT m_lot;
|
|
float m_Distance;
|
|
|
|
/*
|
|
* Inherited
|
|
*/
|
|
explicit SpawnBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
|
|
{
|
|
}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
|
|
|
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
|
|
|
void Load() override;
|
|
}; |