mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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eaa962f265
* added mariadb-connector-cpp submodule * raknet aarch64 support * fix compile errors * mariadb connector swap (in progress) * update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors * update types with missing aarch64 check * corrected adding extra flag to properly compile mariadbconn in CMakeLists * updated readme with arm builds section * fix build failure if test folder does not exist * Remove mysql connector from all builds, add mariadbconnector to windows build * readd Linux check for backtrace lib to CMakeLists.txt * Separate system specific mariadbconncpp extra compile flags * Copy dlls to exes directory once built * fetch prebuilt binaries on windows so that ClangCL can be used * Delay load dll so that plugin directory is set correctly * Fixed typo in glibcxx compile flag * whitespacing, spaces -> tabs * Updated README.md, included instructions to update * Updated README.md added libssl-dev requirement and removed mysql connector references from macOS builds section * apple compile fixes for zlib and shared library name * add windows arm64 checks to raknet * remove extra . in shared library location * Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple * Fix copy paths for single config generators and non windows * change plugin folder location, another single config generator fix * GENERATOR_IS_MULTI_CONFIG is a property not a variable * Fixed a few errors after merge * Fix plugin directory path, force windows to look at the right folder * fixed directory name for make_directory command * Update README.md Updated MacOS, Windows build instructions. * set INSTALL_PLUGINDIR so that the right directory is used * Support for relative rpath for docker build * added mariadb-connector-cpp submodule * raknet aarch64 support * fix compile errors * mariadb connector swap (in progress) * update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors * update types with missing aarch64 check * corrected adding extra flag to properly compile mariadbconn in CMakeLists * updated readme with arm builds section * fix build failure if test folder does not exist * Remove mysql connector from all builds, add mariadbconnector to windows build * readd Linux check for backtrace lib to CMakeLists.txt * Separate system specific mariadbconncpp extra compile flags * Copy dlls to exes directory once built * fetch prebuilt binaries on windows so that ClangCL can be used * Delay load dll so that plugin directory is set correctly * Fixed typo in glibcxx compile flag * whitespacing, spaces -> tabs * Updated README.md, included instructions to update * Updated README.md added libssl-dev requirement and removed mysql connector references from macOS builds section * apple compile fixes for zlib and shared library name * add windows arm64 checks to raknet * Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple * Fix copy paths for single config generators and non windows * change plugin folder location, another single config generator fix * GENERATOR_IS_MULTI_CONFIG is a property not a variable * Fixed a few errors after merge * Fix plugin directory path, force windows to look at the right folder * fixed directory name for make_directory command * Update README.md Updated MacOS, Windows build instructions. * set INSTALL_PLUGINDIR so that the right directory is used * Support for relative rpath for docker build * Rebase on main * Remove extra git submodule * Update CMakeLists.txt * Remove CMakeLists.txt file from mariadb Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests. Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs * Compile on windows Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists. * default to 1 job Default mariadb jobs running in parallel to 1 instead of 4 * Move mariadbcpp.dll file to the expected directory on windows * Changed plugin Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory. * Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created * Update README Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com> Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
467 lines
20 KiB
C++
467 lines
20 KiB
C++
#include "LeaderboardManager.h"
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#include <utility>
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#include "Database.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Game.h"
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#include "GameMessages.h"
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#include "dLogger.h"
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#include "dConfig.h"
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Leaderboard::Leaderboard(uint32_t gameID, uint32_t infoType, bool weekly, std::vector<LeaderboardEntry> entries,
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LWOOBJID relatedPlayer, LeaderboardType leaderboardType) {
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this->relatedPlayer = relatedPlayer;
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->entries = std::move(entries);
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this->leaderboardType = leaderboardType;
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}
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std::u16string Leaderboard::ToString() const {
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std::string leaderboard;
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leaderboard += "ADO.Result=7:1\n";
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leaderboard += "Result.Count=1:1\n";
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leaderboard += "Result[0].Index=0:RowNumber\n";
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leaderboard += "Result[0].RowCount=1:" + std::to_string(entries.size()) + "\n";
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auto index = 0;
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for (const auto& entry : entries) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].LastPlayed=8:" + std::to_string(entry.lastPlayed) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].CharacterID=8:" + std::to_string(entry.playerID) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].NumPlayed=1:1\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].RowNumber=8:" + std::to_string(entry.placement) + "\n";
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Time=1:" + std::to_string(entry.time) + "\n";
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// Only these minigames have a points system
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if (leaderboardType == Survival || leaderboardType == ShootingGallery) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Points=1:" + std::to_string(entry.score) + "\n";
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} else if (leaderboardType == SurvivalNS) {
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].Wave=1:" + std::to_string(entry.score) + "\n";
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}
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leaderboard += "Result[0].Row[" + std::to_string(index) + "].name=0:" + entry.playerName + "\n";
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index++;
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}
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return GeneralUtils::ASCIIToUTF16(leaderboard);
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}
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std::vector<LeaderboardEntry> Leaderboard::GetEntries() {
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return entries;
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}
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uint32_t Leaderboard::GetGameID() const {
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return gameID;
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}
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uint32_t Leaderboard::GetInfoType() const {
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return infoType;
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}
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void Leaderboard::Send(LWOOBJID targetID) const {
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auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
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if (player != nullptr) {
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GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
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}
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}
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void LeaderboardManager::SaveScore(LWOOBJID playerID, uint32_t gameID, uint32_t score, uint32_t time) {
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const auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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return;
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auto* character = player->GetCharacter();
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if (character == nullptr)
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return;
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auto* select = Database::CreatePreppedStmt("SELECT time, score FROM leaderboard WHERE character_id = ? AND game_id = ?;");
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select->setUInt64(1, character->GetID());
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select->setInt(2, gameID);
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auto any = false;
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auto* result = select->executeQuery();
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auto leaderboardType = GetLeaderboardType(gameID);
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// Check if the new score is a high score
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while (result->next()) {
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any = true;
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const auto storedTime = result->getInt(1);
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const auto storedScore = result->getInt(2);
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auto highscore = true;
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bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
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switch (leaderboardType) {
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case ShootingGallery:
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if (score <= storedScore)
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highscore = false;
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break;
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case Racing:
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if (time >= storedTime)
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highscore = false;
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break;
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case MonumentRace:
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if (time >= storedTime)
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highscore = false;
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break;
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case FootRace:
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if (time <= storedTime)
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highscore = false;
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break;
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case Survival:
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if (classicSurvivalScoring) {
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if (time <= storedTime) { // Based on time (LU live)
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highscore = false;
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}
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}
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else {
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if (score <= storedScore) // Based on score (DLU)
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highscore = false;
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}
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break;
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case SurvivalNS:
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if (!(score > storedScore || (time < storedTime && score >= storedScore)))
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highscore = false;
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break;
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default:
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highscore = false;
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}
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if (!highscore) {
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delete select;
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delete result;
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return;
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}
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}
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delete select;
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delete result;
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if (any) {
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auto* statement = Database::CreatePreppedStmt("UPDATE leaderboard SET time = ?, score = ?, last_played=SYSDATE() WHERE character_id = ? AND game_id = ?;");
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statement->setInt(1, time);
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statement->setInt(2, score);
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statement->setUInt64(3, character->GetID());
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statement->setInt(4, gameID);
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statement->execute();
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delete statement;
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} else {
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// Note: last_played will be set to SYSDATE() by default when inserting into leaderboard
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auto* statement = Database::CreatePreppedStmt("INSERT INTO leaderboard (character_id, game_id, time, score) VALUES (?, ?, ?, ?);");
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statement->setUInt64(1, character->GetID());
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statement->setInt(2, gameID);
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statement->setInt(3, time);
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statement->setInt(4, score);
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statement->execute();
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delete statement;
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}
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}
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Leaderboard *LeaderboardManager::GetLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID playerID) {
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auto leaderboardType = GetLeaderboardType(gameID);
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std::string query;
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bool classicSurvivalScoring = Game::config->GetValue("classic_survival_scoring") == "1";
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switch (infoType) {
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case InfoType::Standings:
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switch (leaderboardType) {
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case ShootingGallery:
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query = standingsScoreQuery; // Shooting gallery is based on the highest score.
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break;
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case FootRace:
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query = standingsTimeQuery; // The higher your time, the better for FootRace.
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break;
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case Survival:
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query = classicSurvivalScoring ? standingsTimeQuery : standingsScoreQuery;
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break;
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case SurvivalNS:
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query = standingsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
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break;
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default:
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query = standingsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
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}
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break;
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case InfoType::Friends:
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switch (leaderboardType) {
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case ShootingGallery:
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query = friendsScoreQuery; // Shooting gallery is based on the highest score.
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break;
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case FootRace:
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query = friendsTimeQuery; // The higher your time, the better for FootRace.
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break;
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case Survival:
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query = classicSurvivalScoring ? friendsTimeQuery : friendsScoreQuery;
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break;
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case SurvivalNS:
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query = friendsScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
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break;
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default:
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query = friendsTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
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}
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break;
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default:
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switch (leaderboardType) {
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case ShootingGallery:
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query = topPlayersScoreQuery; // Shooting gallery is based on the highest score.
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break;
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case FootRace:
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query = topPlayersTimeQuery; // The higher your time, the better for FootRace.
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break;
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case Survival:
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query = classicSurvivalScoring ? topPlayersTimeQuery : topPlayersScoreQuery;
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break;
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case SurvivalNS:
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query = topPlayersScoreQueryAsc; // BoNS is scored by highest wave (score) first, then time.
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break;
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default:
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query = topPlayersTimeQueryAsc; // MonumentRace and Racing are based on the shortest time.
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}
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}
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auto* statement = Database::CreatePreppedStmt(query);
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statement->setUInt(1, gameID);
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// Only the standings and friends leaderboards require the character ID to be set
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if (infoType == Standings || infoType == Friends) {
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auto characterID = 0;
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const auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player != nullptr) {
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auto* character = player->GetCharacter();
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if (character != nullptr)
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characterID = character->GetID();
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}
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statement->setUInt64(2, characterID);
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}
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auto* res = statement->executeQuery();
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std::vector<LeaderboardEntry> entries {};
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uint32_t index = 0;
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while (res->next()) {
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LeaderboardEntry entry;
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entry.playerID = res->getUInt64(4);
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entry.playerName = res->getString(5);
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entry.time = res->getUInt(1);
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entry.score = res->getUInt(2);
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entry.placement = res->getUInt(3);
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entry.lastPlayed = res->getUInt(6);
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entries.push_back(entry);
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index++;
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}
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delete res;
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delete statement;
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return new Leaderboard(gameID, infoType, weekly, entries, playerID, leaderboardType);
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, InfoType infoType, bool weekly, LWOOBJID targetID,
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LWOOBJID playerID) {
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const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, infoType, weekly, playerID);
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leaderboard->Send(targetID);
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delete leaderboard;
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}
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LeaderboardType LeaderboardManager::GetLeaderboardType(uint32_t gameID) {
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auto* activitiesTable = CDClientManager::Instance()->GetTable<CDActivitiesTable>("Activities");
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std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
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return (entry.ActivityID == gameID);
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});
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for (const auto& activity : activities) {
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return static_cast<LeaderboardType>(activity.leaderboardType);
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}
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return LeaderboardType::None;
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}
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const std::string LeaderboardManager::topPlayersScoreQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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"RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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"INNER JOIN charinfo c ON l.character_id = c.id "
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"WHERE l.game_id = ? "
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"ORDER BY leaderboard_rank) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales LIMIT 11;";
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const std::string LeaderboardManager::friendsScoreQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" INNER JOIN friends f ON f.player_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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" personal_values AS ( "
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" SELECT id as related_player_id, "
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" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
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const std::string LeaderboardManager::standingsScoreQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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"personal_values AS ( "
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" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
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const std::string LeaderboardManager::topPlayersScoreQueryAsc =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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"RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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"INNER JOIN charinfo c ON l.character_id = c.id "
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"WHERE l.game_id = ? "
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"ORDER BY leaderboard_rank) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales LIMIT 11;";
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const std::string LeaderboardManager::friendsScoreQueryAsc =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" INNER JOIN friends f ON f.player_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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" personal_values AS ( "
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" SELECT id as related_player_id, "
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" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
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const std::string LeaderboardManager::standingsScoreQueryAsc =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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" RANK() OVER ( ORDER BY l.score DESC, l.time ASC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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"personal_values AS ( "
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" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
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" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
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const std::string LeaderboardManager::topPlayersTimeQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
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"RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
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" FROM leaderboard l "
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"INNER JOIN charinfo c ON l.character_id = c.id "
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"WHERE l.game_id = ? "
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"ORDER BY leaderboard_rank) "
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"SELECT time, score, leaderboard_rank, id, name, last_played "
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"FROM leaderboard_vales LIMIT 11;";
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const std::string LeaderboardManager::friendsTimeQuery =
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"WITH leaderboard_vales AS ( "
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
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" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
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" FROM leaderboard l "
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" INNER JOIN charinfo c ON l.character_id = c.id "
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" INNER JOIN friends f ON f.player_id = c.id "
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" WHERE l.game_id = ? "
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" ORDER BY leaderboard_rank), "
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" personal_values AS ( "
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" SELECT id as related_player_id, "
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" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
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" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
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" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
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"SELECT time, score, leaderboard_rank, id, name, last_played "
|
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
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const std::string LeaderboardManager::standingsTimeQuery =
|
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"WITH leaderboard_vales AS ( "
|
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" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
" RANK() OVER ( ORDER BY l.time DESC, l.score DESC, last_played ) leaderboard_rank "
|
|
" FROM leaderboard l "
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
" WHERE l.game_id = ? "
|
|
" ORDER BY leaderboard_rank), "
|
|
"personal_values AS ( "
|
|
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
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"FROM leaderboard_vales, personal_values "
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"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
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|
|
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const std::string LeaderboardManager::topPlayersTimeQueryAsc =
|
|
"WITH leaderboard_vales AS ( "
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
"RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
|
" FROM leaderboard l "
|
|
"INNER JOIN charinfo c ON l.character_id = c.id "
|
|
"WHERE l.game_id = ? "
|
|
"ORDER BY leaderboard_rank) "
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
"FROM leaderboard_vales LIMIT 11;";
|
|
|
|
const std::string LeaderboardManager::friendsTimeQueryAsc =
|
|
"WITH leaderboard_vales AS ( "
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, f.friend_id, f.player_id, "
|
|
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
|
" FROM leaderboard l "
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
" INNER JOIN friends f ON f.player_id = c.id "
|
|
" WHERE l.game_id = ? "
|
|
" ORDER BY leaderboard_rank), "
|
|
" personal_values AS ( "
|
|
" SELECT id as related_player_id, "
|
|
" GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
" FROM leaderboard_vales WHERE leaderboard_vales.id = ? LIMIT 1) "
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
"FROM leaderboard_vales, personal_values "
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank AND (player_id = related_player_id OR friend_id = related_player_id);";
|
|
|
|
const std::string LeaderboardManager::standingsTimeQueryAsc =
|
|
"WITH leaderboard_vales AS ( "
|
|
" SELECT l.time, l.score, UNIX_TIMESTAMP(l.last_played) last_played, c.name, c.id, "
|
|
" RANK() OVER ( ORDER BY l.time ASC, l.score DESC, last_played ) leaderboard_rank "
|
|
" FROM leaderboard l "
|
|
" INNER JOIN charinfo c ON l.character_id = c.id "
|
|
" WHERE l.game_id = ? "
|
|
" ORDER BY leaderboard_rank), "
|
|
"personal_values AS ( "
|
|
" SELECT GREATEST(CAST(leaderboard_rank AS SIGNED) - 5, 1) AS min_rank, "
|
|
" GREATEST(leaderboard_rank + 5, 11) AS max_rank "
|
|
" FROM leaderboard_vales WHERE id = ? LIMIT 1) "
|
|
"SELECT time, score, leaderboard_rank, id, name, last_played "
|
|
"FROM leaderboard_vales, personal_values "
|
|
"WHERE leaderboard_rank BETWEEN min_rank AND max_rank;";
|