mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
0545adfac3
Have fun!
189 lines
4.8 KiB
C++
189 lines
4.8 KiB
C++
#pragma once
|
|
|
|
/*!
|
|
\file NiPoint3.hpp
|
|
\brief Defines a point in space in XYZ coordinates
|
|
*/
|
|
|
|
class NiPoint3;
|
|
class NiQuaternion;
|
|
typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoint3 class, but typedef'd for clarity in some cases
|
|
|
|
//! A custom class the defines a point in space
|
|
class NiPoint3 {
|
|
public:
|
|
float x; //!< The x position
|
|
float y; //!< The y position
|
|
float z; //!< The z position
|
|
|
|
|
|
//! Initializer
|
|
NiPoint3(void);
|
|
|
|
//! Initializer
|
|
/*!
|
|
\param x The x coordinate
|
|
\param y The y coordinate
|
|
\param z The z coordinate
|
|
*/
|
|
NiPoint3(float x, float y, float z);
|
|
|
|
//! Copy Constructor
|
|
/*!
|
|
\param point The point to copy
|
|
*/
|
|
NiPoint3(const NiPoint3& point);
|
|
|
|
//! Destructor
|
|
~NiPoint3(void);
|
|
|
|
// MARK: Constants
|
|
static const NiPoint3 ZERO; //!< Point(0, 0, 0)
|
|
static const NiPoint3 UNIT_X; //!< Point(1, 0, 0)
|
|
static const NiPoint3 UNIT_Y; //!< Point(0, 1, 0)
|
|
static const NiPoint3 UNIT_Z; //!< Point(0, 0, 1)
|
|
static const NiPoint3 UNIT_ALL; //!< Point(1, 1, 1)
|
|
|
|
// MARK: Getters / Setters
|
|
|
|
//! Gets the X coordinate
|
|
/*!
|
|
\return The x coordinate
|
|
*/
|
|
float GetX(void) const;
|
|
|
|
//! Sets the X coordinate
|
|
/*!
|
|
\param x The x coordinate
|
|
*/
|
|
void SetX(float x);
|
|
|
|
//! Gets the Y coordinate
|
|
/*!
|
|
\return The y coordinate
|
|
*/
|
|
float GetY(void) const;
|
|
|
|
//! Sets the Y coordinate
|
|
/*!
|
|
\param y The y coordinate
|
|
*/
|
|
void SetY(float y);
|
|
|
|
//! Gets the Z coordinate
|
|
/*!
|
|
\return The z coordinate
|
|
*/
|
|
float GetZ(void) const;
|
|
|
|
//! Sets the Z coordinate
|
|
/*!
|
|
\param z The z coordinate
|
|
*/
|
|
void SetZ(float z);
|
|
|
|
|
|
// MARK: Member Functions
|
|
|
|
//! Gets the length of the vector
|
|
/*!
|
|
\return The scalar length of the vector
|
|
*/
|
|
float Length(void) const;
|
|
|
|
//! Gets the squared length of a vector
|
|
/*!
|
|
\return The squared length of a vector
|
|
*/
|
|
float SquaredLength(void) const;
|
|
|
|
//! Returns the dot product of the vector dotted with another vector
|
|
/*!
|
|
\param vec The second vector
|
|
\return The dot product of the two vectors
|
|
*/
|
|
float DotProduct(const Vector3& vec) const;
|
|
|
|
//! Returns the cross product of the vector crossed with another vector
|
|
/*!
|
|
\param vec The second vector
|
|
\return The cross product of the two vectors
|
|
*/
|
|
Vector3 CrossProduct(const Vector3& vec) const;
|
|
|
|
//! Unitize the vector
|
|
/*!
|
|
\returns The current vector
|
|
*/
|
|
NiPoint3 Unitize(void) const;
|
|
|
|
|
|
// MARK: Operators
|
|
|
|
//! Operator to check for equality
|
|
bool operator==(const NiPoint3& point) const;
|
|
|
|
//! Operator to check for inequality
|
|
bool operator!=(const NiPoint3& point) const;
|
|
|
|
//! Operator for subscripting
|
|
float& operator[](int i);
|
|
|
|
//! Operator for subscripting
|
|
const float& operator[](int i) const;
|
|
|
|
//! Operator for addition of vectors
|
|
NiPoint3 operator+(const NiPoint3& point) const;
|
|
|
|
//! Operator for subtraction of vectors
|
|
NiPoint3 operator-(const NiPoint3& point) const;
|
|
|
|
//! Operator for addition of a scalar on all vector components
|
|
NiPoint3 operator+(float fScalar) const;
|
|
|
|
//! Operator for subtraction of a scalar on all vector components
|
|
NiPoint3 operator-(float fScalar) const;
|
|
|
|
//! Operator for scalar multiplication of a vector
|
|
NiPoint3 operator*(float fScalar) const;
|
|
|
|
//! Operator for scalar division of a vector
|
|
NiPoint3 operator/(float fScalar) const;
|
|
|
|
|
|
// MARK: Helper Functions
|
|
|
|
//! Checks to see if the point (or vector) is with an Axis-Aligned Bounding Box
|
|
/*!
|
|
\param minPoint The minimum point of the bounding box
|
|
\param maxPoint The maximum point of the bounding box
|
|
\return Whether or not this point lies within the box
|
|
*/
|
|
bool IsWithinAxisAlignedBox(const NiPoint3& minPoint, const NiPoint3& maxPoint);
|
|
|
|
//! Checks to see if the point (or vector) is within a sphere
|
|
/*!
|
|
\param sphereCenter The sphere center
|
|
\param radius The radius
|
|
*/
|
|
bool IsWithinSpehere(const NiPoint3& sphereCenter, float radius);
|
|
|
|
/*!
|
|
\param a Start of line
|
|
\param b End of line
|
|
\param p Refrence point
|
|
\return The point of line AB which is closest to P
|
|
*/
|
|
static NiPoint3 ClosestPointOnLine(const NiPoint3& a, const NiPoint3& b, const NiPoint3& p);
|
|
|
|
static float Angle(const NiPoint3& a, const NiPoint3& b);
|
|
|
|
static float Distance(const NiPoint3& a, const NiPoint3& b);
|
|
|
|
static float DistanceSquared(const NiPoint3& a, const NiPoint3& b);
|
|
|
|
static NiPoint3 MoveTowards(const NiPoint3& current, const NiPoint3& target, float maxDistanceDelta);
|
|
|
|
NiPoint3 RotateByQuaternion(const NiQuaternion& rotation);
|
|
};
|