mirror of
				https://github.com/DarkflameUniverse/DarkflameServer.git
				synced 2025-11-04 06:32:00 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			102 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			INI
		
	
	
	
	
	
# URL to the code repository for the hosted server
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# If you fork this repository and/or make changes to the code, reflect that here to comply with AGPLv3
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source=https://github.com/DarkflameUniverse/DarkflameServer
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# 0 or 1, should disable chat
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disable_chat=0
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# Spatial partitioning settings
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# 205/12 is 1-1 with LU's terrain. Make sure to keep this ratio correct!
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# so 102/24 would be half the size, which nets better phys times. 
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# 154/18 is a good middle road
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phys_spatial_partitioning=1
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phys_sp_tilesize=102
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phys_sp_tilecount=24
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# Gameplay settings
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# Extra feature for DLU, gives a character 2 extra backpack spaces when leveling up
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disable_extra_backpack=0
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# Extra feature for DLU, shows vanity in the world like extra NPCs and plaques commemorating the project and its creators
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disable_vanity=0
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# Extra feature for DLU, enables you to race solo
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solo_racing=0
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# Disables the anti-speedhack system. If you get kicked randomly you might want to disable this, as it might just be lag
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disable_anti_speedhack=0
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# 0 or 1, check server fdb (res/CDServer.fdb) against clients
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check_fdb=0
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# 0 or 1, DLU leaderboards will rate Avant Gardens Survival based on score by default.
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# This option should be set to 1 if you would like it to reflect the game when it was live (scoring based on time).
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classic_survival_scoring=0
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# If this value is 1, pets will consume imagination as they did in live.  if 0 they will not consume imagination at all.
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pets_take_imagination=1
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# Disables loot drops
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disable_drops=0
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# Hardcore mode settings
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hardcore_mode=0
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# Drop your entire inventory on death + coins (drops on the ground, so can be retrieved)
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hardcore_dropinventory_on_death=1
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# Enemies drop their max hp * this value. 0 will effectively disable it.
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hardcore_uscore_enemies_multiplier=2
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# Percentage of u-score to lose on player death
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hardcore_lose_uscore_on_death_percent=10
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# Allow civilian players the ability to turn the nameplate above their head off.  Must be exactly 1 to be enabled for civilians.
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allow_nameplate_off=0
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# Turn logging of IP addresses for anti-cheat reporting on (1) or off(0)
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log_ip_addresses_for_anti_cheat=1
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# These are the 5 items items that are shown in the "Help" menu in-game along with their coresponding descriptions below.
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help_0_summary=Got an issue?
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help_1_summary=Stuck loading?
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help_2_summary=Missing features?
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help_3_summary=Get smashed?
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help_4_summary=Want to contribute?
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help_0_description=Go to the DarkflameServer repository on GitHub to view issues and discussions about the server emulator!<br/><br/><a href="https://github.com/DarkflameUniverse/DarkflameServer"><font color="#0000EE">Click Here to go there!</font></a><br/><br/>
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help_1_description=Try switching networks, using a VPN, or using your phone's hotspot to resolve the issue.<br/><br/>
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help_2_description=While DarkflameServer is a mostly complete emulator, there are still some features that aren't implemented. You can track these on the GitHub issues page.<br/><br/>
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help_3_description=Skill issue!<br/><br/>
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help_4_description=Visit Discussions on the DarkflameServer GitHub page<br/>to ask questions and collaborate with other devs!<br/><br/>
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# Toggleable quality of life feature to allow users to skip most cinematics. 
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allow_players_to_skip_cinematics=0
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# Customizable message for what to say when there is a cdclient fdb mismatch
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cdclient_mismatch_title=Version out of date
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cdclient_mismatch_message=We detected that your client is out of date. Please update your client to the latest version.
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# Auto reject properties which contain no models | must be 1 in order to auto reject.
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auto_reject_empty_properties=0
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# comma delimited list of items to not drop in hardcore mode
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hardcore_excluded_item_drops=6086,7044
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# Reduces the UScore gained from the below uscore_reduction config options by x (i.e. uscoreGained * hardcore_uscore_reduction)
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hardcore_uscore_reduction=
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# Any given enemy will only have its uscore gain reduced 1 time
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# Worlds that should have their uscore reduction applied at a global level (i.e. for worlds with lots of skeletons)
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hardcore_uscore_reduced_worlds=
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# Specific LOTs that should have their uscore reduced (i.e. for worlds with a mix of skeletons and normal enemies)
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hardcore_uscore_reduced_lots=
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# Excludes this comma delimited list of LOTs from giving UScore in hardcore mode
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hardcore_uscore_excluded_enemies=
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# Disables hardcore mode for specific worlds, if hardcore is enabled
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hardcore_disabled_worlds=
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