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891648288a
Probably the third or fourth pass of this darn header... Just keep making it better every time Rename some functions to make more sense to a reader Use different method for Observing/subscribing to component events Get rid of abomination of overloading GetParentUser
9 lines
279 B
C++
9 lines
279 B
C++
#include "AgShipPlayerDeathTrigger.h"
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#include "Entity.h"
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void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target->GetLOT() == 1 && !target->IsDead()) {
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target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
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}
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}
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