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Every LU MessageType has a struct or is listed as never used by this server; every game message struct reads; samples of each family and of sent game messages read back; replica constructions, updates and destructions written by the server's own serializers read back. Generator finds constructors defined in the .cpp. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
18 lines
517 B
CMake
18 lines
517 B
CMake
SET(DNET_TESTS
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"ChatPacketsTests.cpp"
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"GuildPacketsTests.cpp"
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"CommonAuthPacketsTests.cpp"
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"MasterPacketsTests.cpp"
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"MatchmakingPacketsTests.cpp"
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"PacketCaptureTests.cpp"
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"PacketDecoderCoverageTests.cpp"
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"ServerTrafficTests.cpp"
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"WorldPacketsTests.cpp")
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# Get the folder name and prepend it to the files above
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get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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list(TRANSFORM DNET_TESTS PREPEND "${thisFolderName}/")
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# Export to parent scope
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set(DNET_TESTS ${DNET_TESTS} PARENT_SCOPE)
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