Files
DarkflameServer/dDashboardServer/routes/LiveUpdateRoutes.cpp
Aaron Kimbrell 1f8dd73e0b refactor(dashboard): routes name zones, objects and phrases through GameText
The routes' own zone name helpers and the CDClient's English zone and
leaderboard header copies give way to GameText, so every name comes from
the locale in the viewer's language; the Network page's world labels,
mail, missions, leaderboards, item info (cached per language) and the
settings/vanity help strings too. Reward code 4 and the plaque text name
their zone from the locale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:07:47 -05:00

138 lines
6.0 KiB
C++

#include "LiveUpdateRoutes.h"
#include "GameText.h"
#include <chrono>
#include <ctime>
#include "Alerts.h"
#include "DashboardRoutes.h"
#include "Game.h"
#include "Logger.h"
#include "MasterPackets.h"
#include "Permissions.h"
#include "RouteUtils.h"
#include "Web.h"
#include "dServer.h"
#include "eHTTPMethod.h"
#include "master/LiveUpdate.h"
using namespace RouteUtils;
namespace {
constexpr const char* TOPIC = "live_update";
constexpr const char* PERMISSION = "server_live_update";
LiveUpdateStatus g_Status;
bool g_Asked = false; // asked master for the status since connecting
bool g_WasConnected = false;
LiveUpdate::ePhase g_AlertedPhase = LiveUpdate::ePhase::IDLE;
uint32_t g_AlertedUpdate = 0;
nlohmann::json ToJson(const LiveUpdateStatus& status) {
using namespace LiveUpdate;
nlohmann::json units = nlohmann::json::array();
size_t done = 0, failed = 0;
for (const auto& unit : status.units) {
if (IsFinished(unit.state)) done++;
if (unit.state == eUnitState::FAILED) failed++;
nlohmann::json row{ {"kind", KindName(unit.kind)}, {"state", StateName(unit.state)}, {"message", unit.message} };
if (unit.kind == eUnitKind::WORLD) {
row["zone"] = unit.zoneId;
row["zoneName"] = GameText::ZoneName(unit.zoneId);
row["instance"] = unit.instanceId;
row["clone"] = unit.cloneId;
row["replacement"] = unit.replacement;
row["players"] = unit.players;
row["moved"] = unit.moved;
row["isPrivate"] = unit.isPrivate != 0;
}
units.push_back(std::move(row));
}
return {
{"updateId", status.updateId}, {"phase", PhaseName(status.phase)}, {"running", !IsFinished(status.phase) && status.phase != ePhase::IDLE},
{"startedAt", status.startedAt}, {"finishedAt", status.finishedAt}, {"by", status.by}, {"message", status.message},
{"done", done}, {"failed", failed}, {"total", status.units.size()}, {"units", units}
};
}
bool SendRequest(LiveUpdate::eAction action, int32_t warnSeconds, const std::string& by) {
if (!Game::server || !Game::server->GetIsConnectedToMaster()) return false;
LiveUpdateRequest request;
request.action = action;
request.warnSeconds = warnSeconds;
request.requestedBy = by.substr(0, LiveUpdateRequest::MAX_BY);
MasterPackets::SendToMaster(request);
return true;
}
}
namespace LiveUpdateRoutes {
void HandleStatus(const LiveUpdateStatus& status) {
g_Status = status;
auto json = ToJson(status);
Game::web.SendWSMessage(TOPIC, json);
// Webhooks hear about the start and the end
using LiveUpdate::ePhase;
if (status.updateId != 0 && (status.updateId != g_AlertedUpdate || status.phase != g_AlertedPhase)) {
const bool started = status.phase == ePhase::RUNNING && status.updateId != g_AlertedUpdate;
const bool finished = LiveUpdate::IsFinished(status.phase);
if (started) Alerts::Emit("server", "Live update started", "The servers are being moved onto the new build.", { { "By", status.by } }, "/#liveUpdate");
// Not for an old one a restarted dashboard hears about
const bool recent = status.finishedAt == 0 || std::time(nullptr) - status.finishedAt < 600;
if (finished && g_AlertedPhase != status.phase && recent) {
Alerts::Emit("server", std::string("Live update ") + LiveUpdate::PhaseName(status.phase), status.message, { { "By", status.by } }, "/#liveUpdate");
}
g_AlertedUpdate = status.updateId;
g_AlertedPhase = status.phase;
}
}
void Update() {
const bool connected = Game::server && Game::server->GetIsConnectedToMaster();
if (connected && !g_WasConnected) g_Asked = false;
g_WasConnected = connected;
if (!connected || g_Asked) return;
g_Asked = SendRequest(LiveUpdate::eAction::STATUS, LiveUpdateRequest::DEFAULT_WARN, "dashboard");
}
nlohmann::json StatusJson() {
return ToJson(g_Status);
}
void RegisterRoutes() {
Game::web.RegisterWSSubscription(TOPIC, std::function<uint8_t()>([] { return Permissions::Level(PERMISSION); }), PERMISSION);
Route(eHTTPMethod::GET, "/api/server/live_update", Perm(PERMISSION),
"The last live update (or the running one): phase, who started it, and every server and world instance with its state (also pushed on the live_update socket topic)",
[](HTTPReply& reply, const HTTPContext&) {
JsonSuccess(reply, { {"liveUpdate", StatusJson()} });
});
Route(eHTTPMethod::POST, "/api/server/live_update", Perm(PERMISSION),
"Start a live update onto the binaries on disk now: UGC, auth and chat restart, every world instance is replaced and its players moved, the dashboard restarts last. Body: {warnSeconds (0-300, optional)}",
[](HTTPReply& reply, const HTTPContext& context) {
const auto body = ParseBody(context);
int32_t warn = LiveUpdateRequest::DEFAULT_WARN;
if (body && body->contains("warnSeconds") && !(*body)["warnSeconds"].is_null()) {
warn = body->value("warnSeconds", -1);
if (warn < 0 || warn > InstanceMigrationRequest::MAX_WARN_SECONDS) return JsonError(reply, eHTTPStatusCode::BAD_REQUEST, "Warn players 0 to 300 seconds before they are moved");
}
if (!SendRequest(LiveUpdate::eAction::START, warn, context.authenticatedUser)) {
return JsonError(reply, eHTTPStatusCode::SERVICE_UNAVAILABLE, "Not connected to the master server");
}
Audit(context, "live_update", warn >= 0 ? "Started a live update (players warned " + std::to_string(warn) + " s before they are moved)" : "Started a live update");
JsonSuccess(reply, { {"message", "Asked master to start a live update"} });
});
Route(eHTTPMethod::POST, "/api/server/live_update/cancel", Perm(PERMISSION),
"Cancel the running live update: nothing new is started, what is under way finishes",
[](HTTPReply& reply, const HTTPContext& context) {
if (!SendRequest(LiveUpdate::eAction::CANCEL, LiveUpdateRequest::DEFAULT_WARN, context.authenticatedUser)) {
return JsonError(reply, eHTTPStatusCode::SERVICE_UNAVAILABLE, "Not connected to the master server");
}
Audit(context, "live_update_cancel", "Cancelled the live update");
JsonSuccess(reply, { {"message", "Asked master to cancel the live update"} });
});
}
}