Files
DarkflameServer/docs/Commands.md
Johntor 4d6a624da2 docs: Refine command documentation (#1978)
* Refine command documentation

Updated command descriptions From dGame/dUtilities/SlashCommandHandler.cpp. Added aliases and improved formatting for better readability.

* fix: grammatical feedback

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2026-06-02 00:00:13 -07:00

18 KiB

In-game commands

  • All commands are prefixed by / and typed in the in-game chat window. Some commands require elevated gmlevel privileges. Operands within <> are required, operands within () are optional.

General Commands

Command Usage Description Admin Level Requirement
help /help (command/page) If a command is given, display detailed info on that command. Otherwise display a list of commands with short descriptions. Aliases: /h. 0
credits /credits Displays the names of the people behind Darkflame Universe. 0
die /die Smashes the player as if they were killed by something 0
info /info Displays server info to the user, including where to find the server's source code 0
instanceinfo /instanceinfo Display LWOZoneID info for the current zone 0
ping /ping (-l) Displays your average ping. If the -l flag is used, the latest ping is displayed. 0
pvp /pvp Toggle your PVP flag 0
requestmailcount /requestmailcount Sends notification with number of unread messages in the player's mailbox. Aliases: /checkmail. 0
who /who Displays all players on the instance 0
togglenameplate /togglenameplate Turns the nameplate above your head that is visible to other players off and on. This must be enabled by a server admin. Aliases: /tnp. 8 or 0 if allow_nameplate_off is 1
toggleskipcinematics /toggleskipcinematics Skips mission and world load related cinematics. This must be enabled by a server admin. Aliases: /tsc. 8 or 0 if allow_players_to_skip_cinematics is 1

Client-handled Commands

These commands are registered by the server so they appear in help, but their behavior is handled by the LEGO Universe client.

Command Usage Description Admin Level Requirement
faq /faq Show the LU FAQ Page. Aliases: /faqs. 0
camp /camp Returns you to the character select screen. Aliases: /logoutcharacter. 0
cancelqueue /cancelqueue Cancel Your position in the queue if you are in one. 0
exit /exit Exit to desktop. Aliases: /quit. 0
forums /forums Show the LU Forums! 0
loc /loc Output your current location on the map to the chat box. Aliases: /locate, /location. 0
logout /logout Returns you to the login screen. Aliases: /logoutaccount. 0
minigames /minigames Show the LEGO minigames page! 0
shop /shop Show the LEGO shop page. Aliases: /store. 0
perfoptionslow /perfoptionslow Sets the default low-spec performance options in the cfg file 0
perfoptionsmid /perfoptionsmid Sets the default medium-spec performance options in the cfg file 0
perfoptionshigh /perfoptionshigh Sets the default high-spec performance options in the cfg file 0
recommendedperfoptions /recommendedperfoptions Sets the recommended performance options in the cfg file 0
Command Usage Description Admin Level Requirement
addfriend /addfriend <name> [name] Add a player to your friends list. 0
addignore /addignore <name> [name] Add a player to your ignore list. 0
invite /invite <name> [name] Invite a player to your team. Aliases: /inviteteam, /teaminvite, /tinvite. 0
kickplayer /kickplayer <name> Kicks a player from your current team. The /kick alias is reserved by the moderation command. Aliases: /teamkickplayer, /tkick, /tkickplayer. 0
leader /leader <name> [name] Set the leader for your current team. Aliases: /setleader, /teamsetleader, /tleader, /tsetleader. 0
leave /leave Leave your current team. Aliases: /leaveteam, /teamleave, /tleave. 0
removefriend /removefriend <name> [name] Removes a player from your friends list. 0
removeIgnore /removeIgnore <name> [name] Removes a player from your ignore list. 0
setloot `/setloot <rr ffa>` [rr|ffa] Set the loot for your current team (round-robin/free for all). Aliases: /teamsetloot, /tloot, /tsetloot.
s /s <message> Say something outloud so that everyone can hear you. Aliases: /say. 0
team /team <message> Send a message to your teammates. Aliases: /t. 0
tell /tell <name> <message> Send a private message to another player. Aliases: /w, /whisper. 0

Actions

Command Usage Description Admin Level Requirement
yes /yes Aye aye, captain! 0
sigh /sigh Another day, another brick. 0
shrug /shrug I dunno... 0
talk /talk Jibber Jabber 0
thumb /thumb Oh, yeah!. Aliases: /thumbs, /thumbsup. 0
cringe /cringe I don't even want to talk about it... 0
victory! /victory! Victory! 0
backflip /backflip Do a flip! 0
clap /clap A round of applause! 0
thanks /thanks Express your gratitude for another. 0
wave /wave Wave to other players. 0
why /why Why|!?!! 0
gasp /gasp Oh my goodness! 0
cry /cry Show everyone your 'Aw' face. 0
dance /dance Dance 'til you can't dance no more. 0
giggle /giggle A good little chuckle 0
salute /salute For those about to build... 0

Moderation Commands

Command Usage Description Admin Level Requirement
gmlevel /gmlevel <level> Within the authorized range of levels for the current account, changes the character's game master level to the specified value. This is required to use certain commands. Aliases: /makegm, /setgmlevel. 0; account GM level must be greater than 0
kick /kick <username> Kicks the player off the server 2
mailitem /mailitem <player name> <item id> Mails an item to the given player. The mailed item has predetermined content. The sender name is set to "Darkflame Universe". The title of the message is "Lost item". The body of the message is "This is a replacement item for one you lost". 3
ban /ban <username> Bans a user from the server 4
approveproperty /approveproperty Approves the property the player is currently visiting 5
mute /mute <username> (days) (hours) Mute player for the given amount of time. If no time is given, the mute is indefinite. 6
fly /fly <speed> Toggles your flying state with an optional parameter for the speed scale. 8
attackimmune /attackimmune <value> Sets the character's immunity to basic attacks state, where value can be one of "1", to make yourself immune to basic attack damage, or "0" to undo 8
gmimmune /gmimmune <value> Sets the character's GMImmune state, where value can be one of "1", to make yourself immune to damage, or "0" to undo 8
gminvis /gminvis Toggles invisibility for the character. Does not save across worlds. 1
setname /setname <name> Sets a temporary name for your player. The name resets when you log out 8
title /title <title> Temporarily appends your player's name with " - <title>". This resets when you log out 8
showall /showall (displayZoneData) (displayIndividualPlayers) Usage: /showall (displayZoneData: Default 1) (displayIndividualPlayers: Default 1) 2
findplayer /findplayer <player name> Find the World Server a player is in if they are online 2
spectate /spectate (player name) Specify a player name to spectate. They must be in the same world as you. Leave blank to stop spectating. Aliases: /follow. 2

Server Operation Commands

Command Usage Description Admin Level Requirement
announce /announce Sends an announcement. /setanntitle and /setannmsg must be called first to configure the announcement. 8
kill /kill <username> Smashes the character whom the given user is playing 8
metrics /metrics Prints some information about the server's performance 8
setannmsg /setannmsg <message> Sets the message of an announcement. Use with /setanntitle and /announce 8
setanntitle /setanntitle <title> Sets the title of an announcement. Use with /setannmsg and /announce 8
shutdown /shutdown Shuts this world down 8
shutdownuniverse /shutdownuniverse Sends a shutdown message to the master server. This will send an announcement to all players that the universe will shut down in 10 minutes. 9
uptime /uptime Display the time the current world server has been active 8

Development Commands

These commands are primarily for development and testing. The usage of many of these commands relies on knowledge of the codebase and client SQLite database.

Command Usage Description Admin Level Requirement
fix-stats /fix-stats Resets skills, buffs, and destroyables 0
join /join <password> Join a private zone with given password 0
leave-zone /leave-zone If you are in an instanced zone, transfers you to the closest main world. For example, if you are in an instance of Avant Gardens Survival or the Spider Queen Battle, you are sent to Avant Gardens. If you are in the Battle of Nimbus Station, you are sent to Nimbus Station. Aliases: /leavezone. 0
resurrect /resurrect Resurrects the player. 8
setminifig /setminifig <body part> <minifig item id> Alters your player's minifig. Body part can be one of "Eyebrows", "Eyes", "HairColor", "HairStyle", "Pants", "LeftHand", "Mouth", "RightHand", "Shirt", or "Hands". Changing minifig parts could break the character so this command is limited to GMs. 1
testmap /testmap <zone> (force) (clone-id) Transfers you to the given zone by id and clone id. Add "force" to skip checking if the zone is accessible (this can softlock your character, though, if you e.g. try to teleport to Frostburgh). Aliases: /tm. 1
reportproxphys /reportproxphys Prints to console the position and radius of proximity sensors. 9
spawnphysicsverts /spawnphysicsverts Spawns a 1x1 brick at all vertices of phantom physics objects 8
teleport /teleport <x/source player> (y) <z/target player> Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Any of the coordinates can use the syntax of an exact position (10.0), or a relative position (+10.0). A ~ means use the current value of that axis as the base value. Addition or subtraction is supported (+10) (~-10). If source player and target player are players that exist in the world, then the source player will be teleported to target player. Aliases: /tele, /tp. 6
activatespawner /activatespawner <spawner name> Activates spawner by name 8
addmission /addmission <mission id> Accepts the mission, adding it to your journal. 8
boost /boost (time) Adds a passive boost action if you are in a vehicle. If time is given it will end after that amount of time 8
unboost /unboost Removes a passive vehicle boost 8
buff /buff <id> <duration> Applies a buff with the given id for the given number of seconds 8
buffme /buffme Sets health, armor, and imagination to 999 8
buffmed /buffmed Sets health, armor, and imagination to 9 8
clearflag /clearflag <flag id> Removes the given health or inventory flag from your player. Equivalent of calling /setflag off <flag id> 8
completemission /completemission <mission id> Completes the mission, removing it from your journal 8
createprivate /createprivate <zone id> <clone id> <password> Creates a private zone with password 8
debugui /debugui Toggle Debug UI 8
dismount /dismount Dismounts you from the vehicle or mount 8
reloadconfig /reloadconfig Reloads the server with the new config values. Aliases: /reload-config. 8
forcesave /forcesave While saving to database usually happens on regular intervals and when you disconnect from the server, this command saves your player's data to the database. Aliases: /force-save. 8
freecam /freecam Toggles freecam mode 8
freemoney /freemoney <coins> Give yourself coins. Aliases: /givemoney, /money, /givecoins, /coins. 8
getnavmeshheight /getnavmeshheight Display the navmesh height at your current position 8
giveuscore /giveuscore <uscore> Gives uscore 8
gmadditem /gmadditem <id> (count) Adds the given item to your inventory by id. Aliases: /give. 8
inspect `/inspect (-m -a -s
list-spawns /list-spawns Lists all the character spawn points in the zone. Additionally, this command will display the current scene that plays when the character lands in the next zone, if there is one. Aliases: /listspawns. 8
locrow /locrow Prints your current position and rotation information to the console 8
lookup /lookup <query> Searches through the Objects table in the client SQLite database for items whose display name, name, or description contains the query. Query can be multiple words delimited by spaces. 8
playanimation /playanimation <id> Play an animation with given ID. Aliases: /playanim. 8
playeffect /playeffect <effect id> <effect type> <effect name> Plays an effect 8
playlvlfx /playlvlfx Plays the level up animation on your character 8
playrebuildfx /playrebuildfx Plays the quickbuild animation on your character 8
pos /pos Displays your current position in chat and in the console 8
refillstats /refillstats Refills health, armor, and imagination to their maximum level 8
reforge /reforge <base item id> <reforged item id> Reforges an item 8
resetmission /resetmission <mission id> Sets the state of the mission to accepted but not yet started 8
rot /rot Displays your current rotation in chat and in the console 8
runmacro /runmacro <macro> Runs any command macro found in ./res/macros/ 8
setcontrolscheme /setcontrolscheme <scheme number> Sets the character control scheme to the specified number 8
setcurrency /setcurrency <coins> Sets your coins. Aliases: /setcoins. 8
setflag /setflag (value) <flag id> Sets the given inventory or health flag to the given value, where value can be one of "on" or "off". If no value is given, by default this adds the flag to your character (equivalent of calling /setflag on <flag id>) 8
setinventorysize /setinventorysize <size> (inventory) Sets your inventory size to the given size. If inventory is provided, the number or string will be used to set that inventory to the requested size. Aliases: /setinvsize, /setinvensize. 8
setuistate /setuistate <ui state> Changes UI state 8
spawn /spawn <id> Spawns an object at your location by id 8
spawngroup /spawngroup <id> <amount> <radius> Spawns <amount> of object <id> within the given <radius> from your location 8
speedboost /speedboost <amount> Sets the speed multiplier to the given amount. /speedboost 1.5 will set the speed multiplier to 1.5x the normal speed 8
startcelebration /startcelebration <id> Starts a celebration effect on your character 8
stopeffect /stopeffect <effect id> Stops the given effect 8
toggle /toggle <ui state> Toggles UI state 8
tpall /tpall Teleports all characters to your current position 8
triggerspawner /triggerspawner <spawner name> Triggers spawner by name 8
unlock-emote /unlock-emote <emote id> Unlocks for your character the emote of the given id. Aliases: /unlockemote. 8
setlevel /setlevel <requested_level> (username) Sets the using entities level to the requested level. Takes an optional parameter of an in-game players username to set the level of 8
setskillslot /setskillslot <slot> <skill id> Set an action slot to a specific skill 8
setfaction /setfaction <faction id> Clears the users current factions and sets it 8
addfaction /addfaction <faction id> Add the faction to the users list of factions 8
getfactions /getfactions Shows the player's factions 8
setrewardcode /setrewardcode <code> Sets the rewardcode for the account you are logged into if it's a valid rewardcode, See cdclient table RewardCodes 8
barfight /barfight Starts a barfight (turns everyones pvp on) 8
despawn /despawn <object id> Despawns an object by id 8
execute /execute <subcommand> ... run <command> Execute commands as different entities or from different positions. Usage: /execute ... run . Subcommands: as , at , positioned . Aliases: /exec. 8
crash /crash Crashes the server. Aliases: /pumpkin. 9
rollloot /rollloot <loot matrix index> <item id> <amount> Given a loot matrix index, look for item id in that matrix amount times and print to the chat box statistics of rolling that loot matrix. Aliases: /roll-loot. 8
castskill /castskill <skill id> Casts the skill as the player 8
deleteinven /deleteinven <inventory> Delete all items from a specified inventory 8

Detailed /inspect Usage

/inspect <component> (-m <waypoint> | -a <animation> | -p | -f (faction) | -t)

Finds the closest entity with the given component or LDF variable (ignoring players and racing cars), printing its ID, distance from the player, and whether it is sleeping, as well as the the IDs of all components the entity has. This info is then shown in a window on the client which the user can navigate

/inspect Options

  • -m: If the entity has a moving platform component, sends it to the given waypoint, or stops the platform if waypoint is -1.
  • -a: Plays the given animation on the entity.
  • -p: Prints the entity's position
  • -f: If the entity has a destroyable component, prints whether the entity is smashable and its friendly and enemy faction IDs; if faction is specified, adds that faction to the entity.
  • -cf: check if the entity is enemy or friend
  • -t: If the entity has a phantom physics component, prints the effect type, direction, directional multiplier, and whether the effect is active; in any case, if the entity has a trigger, prints the trigger ID.

Game Master Levels

There are 9 Game master levels

Level Variable Name Description
0 CIVILIAN Normal player
1 FORUM_MODERATOR Forum moderator. No permissions on live servers.
2 JUNIOR_MODERATOR Can kick/mute and pull chat logs
3 MODERATOR Can return lost items
4 SENIOR_MODERATOR Can ban
5 LEAD_MODERATOR Can approve properties
6 JUNIOR_DEVELOPER Junior developer & future content team. Civilan on live.
7 INACTIVE_DEVELOPER Inactive developer, limited permissions.
8 DEVELOPER Active developer, full permissions on live.
9 OPERATOR Can shutdown server for restarts & updates.