DarkflameServer/dGame/dBehaviors/NpcCombatSkillBehavior.h
2021-12-05 18:54:36 +01:00

23 lines
421 B
C++

#pragma once
#include "Behavior.h"
class NpcCombatSkillBehavior final : public Behavior
{
public:
std::vector<Behavior*> m_behaviors;
float m_npcSkillTime;
/*
* Inherited
*/
explicit NpcCombatSkillBehavior(const uint32_t behavior_id) : Behavior(behavior_id)
{
}
void Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};