DarkflameServer/dGame/dBehaviors/EndBehavior.h
2021-12-05 18:54:36 +01:00

23 lines
474 B
C++

#pragma once
#include "Behavior.h"
class EndBehavior final : public Behavior
{
public:
uint32_t m_startBehavior;
/*
* Inherited
*/
explicit EndBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
{
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};