DarkflameServer/dGame/UserManager.h
2021-12-05 18:54:36 +01:00

97 lines
2.6 KiB
C++

#ifndef USERMANAGER_H
#define USERMANAGER_H
#define _VARIADIC_MAX 10
#include <string>
#include <vector>
#include "RakNetTypes.h"
#include <map>
class User;
class UserManager {
public:
static UserManager* Instance() {
if (!m_Address) {
m_Address = new UserManager();
}
return m_Address;
}
void Initialize();
~UserManager();
User* CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey);
User* GetUser(const SystemAddress& sysAddr);
User* GetUser(const std::string& username);
bool DeleteUser(const SystemAddress& sysAddr); //Returns true on succesful deletion
void DeletePendingRemovals();
bool IsNameAvailable(const std::string& requestedName);
std::string GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex);
bool IsNamePreapproved(const std::string& requestedName);
void RequestCharacterList(const SystemAddress& sysAddr);
void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
void SaveAllActiveCharacters();
size_t GetUserCount() const { return m_Users.size(); }
private:
static UserManager* m_Address; //Singleton
//std::vector<User*> m_Users;
std::map<SystemAddress, User*> m_Users;
std::vector<User*> m_UsersToDelete;
std::vector<std::string> m_FirstNames;
std::vector<std::string> m_MiddleNames;
std::vector<std::string> m_LastNames;
std::vector<std::string> m_PreapprovedNames;
};
enum CharCreatePantsColor : uint32_t {
PANTS_BRIGHT_RED = 2508,
PANTS_BRIGHT_ORANGE = 2509,
PANTS_BRICK_YELLOW = 2511,
PANTS_MEDIUM_BLUE = 2513,
PANTS_SAND_GREEN = 2514,
PANTS_DARK_GREEN = 2515,
PANTS_EARTH_GREEN = 2516,
PANTS_EARTH_BLUE = 2517,
PANTS_BRIGHT_BLUE = 2519,
PANTS_SAND_BLUE = 2520,
PANTS_DARK_STONE_GRAY = 2521,
PANTS_MEDIUM_STONE_GRAY = 2522,
PANTS_WHITE = 2523,
PANTS_BLACK = 2524,
PANTS_REDDISH_BROWN = 2526,
PANTS_DARK_RED = 2527
};
enum CharCreateShirtColor : uint32_t {
SHIRT_BRIGHT_RED = 4049,
SHIRT_BRIGHT_BLUE = 4083,
SHIRT_BRIGHT_YELLOW = 4117,
SHIRT_DARK_GREEN = 4151,
SHIRT_BRIGHT_ORANGE = 4185,
SHIRT_BLACK = 4219,
SHIRT_DARK_STONE_GRAY = 4253,
SHIRT_MEDIUM_STONE_GRAY = 4287,
SHIRT_REDDISH_BROWN = 4321,
SHIRT_WHITE = 4355,
SHIRT_MEDIUM_BLUE = 4389,
SHIRT_DARK_RED = 4423,
SHIRT_EARTH_BLUE = 4457,
SHIRT_EARTH_GREEN = 4491,
SHIRT_BRICK_YELLOW = 4525,
SHIRT_SAND_BLUE = 4559,
SHIRT_SAND_GREEN = 4593
};
#endif // USERMANAGER_H