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0545adfac3
Have fun!
73 lines
1.4 KiB
C++
73 lines
1.4 KiB
C++
#include "VerifyBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "EntityManager.h"
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#include "NiPoint3.h"
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#include "BehaviorContext.h"
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#include "Game.h"
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#include "dLogger.h"
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void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch)
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{
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auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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auto success = true;
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if (entity == nullptr)
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{
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success = false;
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}
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else if (this->m_rangeCheck)
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{
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auto* self = EntityManager::Instance()->GetEntity(context->originator);
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if (self == nullptr)
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{
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Game::logger->Log("VerifyBehavior", "Invalid self for (%llu)", context->originator);
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return;
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}
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const auto distance = Vector3::DistanceSquared(self->GetPosition(), entity->GetPosition());
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if (distance > this->m_range * this->m_range)
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{
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success = false;
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}
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}
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else if (this->m_blockCheck)
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{
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// TODO
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}
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if (branch.target != LWOOBJID_EMPTY && branch.target != context->originator)
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{
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bitStream->Write(success);
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if (success)
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{
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bitStream->Write<uint32_t>(1);
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bitStream->Write0();
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bitStream->Write0();
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}
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}
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if (!success)
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{
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branch.target = LWOOBJID_EMPTY;
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}
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m_action->Calculate(context, bitStream, branch);
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}
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void VerifyBehavior::Load()
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{
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this->m_rangeCheck = GetBoolean("check_range");
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this->m_blockCheck = GetBoolean("check blocking");
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this->m_action = GetAction("action");
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this->m_range = GetFloat("range");
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}
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