mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 20:28:21 +00:00
0545adfac3
Have fun!
41 lines
912 B
C++
41 lines
912 B
C++
#include "ChainBehavior.h"
|
|
#include "BehaviorBranchContext.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
|
|
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
|
{
|
|
uint32_t chain_index;
|
|
|
|
bitStream->Read(chain_index);
|
|
|
|
chain_index--;
|
|
|
|
if (chain_index < this->m_behaviors.size())
|
|
{
|
|
this->m_behaviors.at(chain_index)->Handle(context, bitStream, branch);
|
|
}
|
|
}
|
|
|
|
void ChainBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch)
|
|
{
|
|
bitStream->Write(1);
|
|
|
|
this->m_behaviors.at(0)->Calculate(context, bitStream, branch);
|
|
}
|
|
|
|
void ChainBehavior::Load()
|
|
{
|
|
const auto parameters = GetParameterNames();
|
|
|
|
for (const auto& parameter : parameters)
|
|
{
|
|
if (parameter.first.rfind("behavior", 0) == 0)
|
|
{
|
|
auto* action = GetAction(parameter.second);
|
|
|
|
this->m_behaviors.push_back(action);
|
|
}
|
|
}
|
|
}
|