DarkflameServer/dGame/dComponents/ShootingGalleryComponent.cpp
Aaron Kimbre 4caed08ce4 WIP
2024-04-13 01:32:42 -05:00

58 lines
2.1 KiB
C++

#include "ShootingGalleryComponent.h"
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
m_StaticParams = params;
}
void ShootingGalleryComponent::SetDynamicParams(const DynamicShootingGalleryParams& params) {
m_DynamicParams = params;
m_Dirty = true;
Game::entityManager->SerializeEntity(m_Parent);
}
void ShootingGalleryComponent::SetCurrentPlayerID(LWOOBJID playerID) {
m_CurrentPlayerID = playerID;
m_Dirty = true;
AddActivityPlayerData(playerID);
};
void ShootingGalleryComponent::Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) {
ActivityComponent::Serialize(outBitStream, isInitialUpdate);
if (isInitialUpdate) {
outBitStream.Write<float_t>(m_StaticParams.cameraPosition.GetX());
outBitStream.Write<float_t>(m_StaticParams.cameraPosition.GetY());
outBitStream.Write<float_t>(m_StaticParams.cameraPosition.GetZ());
outBitStream.Write<float_t>(m_StaticParams.cameraLookatPosition.GetX());
outBitStream.Write<float_t>(m_StaticParams.cameraLookatPosition.GetY());
outBitStream.Write<float_t>(m_StaticParams.cameraLookatPosition.GetZ());
}
outBitStream.Write<bool>(m_Dirty || isInitialUpdate);
if (m_Dirty || isInitialUpdate) {
outBitStream.Write<double_t>(m_DynamicParams.cannonVelocity);
outBitStream.Write<double_t>(m_DynamicParams.cannonRefireRate);
outBitStream.Write<double_t>(m_DynamicParams.cannonMinDistance);
outBitStream.Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetX());
outBitStream.Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetY());
outBitStream.Write<float_t>(m_DynamicParams.cameraBarrelOffset.GetZ());
outBitStream.Write<float_t>(m_DynamicParams.cannonAngle);
outBitStream.Write<float_t>(m_DynamicParams.facing.GetX());
outBitStream.Write<float_t>(m_DynamicParams.facing.GetY());
outBitStream.Write<float_t>(m_DynamicParams.facing.GetZ());
outBitStream.Write<LWOOBJID>(m_CurrentPlayerID);
outBitStream.Write<float_t>(m_DynamicParams.cannonTimeout);
outBitStream.Write<float_t>(m_DynamicParams.cannonFOV);
if (!isInitialUpdate) m_Dirty = false;
}
}