DarkflameServer/dGame/dBehaviors/DamageReductionBehavior.cpp
2024-03-12 21:10:01 -05:00

55 lines
1.4 KiB
C++

#include "DamageReductionBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
#include "DestroyableComponent.h"
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
auto* target = Game::entityManager->GetEntity(branch.target);
if (target == nullptr) {
Log::Warn("Failed to find target ({})!", branch.target);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
return;
}
destroyable->SetDamageReduction(m_ReductionAmount);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = Game::entityManager->GetEntity(second);
if (target == nullptr) {
Log::Warn("Failed to find target ({})!", second);
return;
}
auto* destroyable = target->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
return;
}
destroyable->SetDamageReduction(0);
}
void DamageReductionBehavior::Load() {
this->m_ReductionAmount = GetInt("reduction_amount");
}