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7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
#ifndef USERMANAGER_H
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#define USERMANAGER_H
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#define _VARIADIC_MAX 10
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#include <string>
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#include <vector>
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#include "RakNetTypes.h"
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#include <map>
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class User;
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class UserManager {
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public:
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static UserManager* Instance() {
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if (!m_Address) {
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m_Address = new UserManager();
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}
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return m_Address;
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}
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void Initialize();
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~UserManager();
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User* CreateUser(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey);
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User* GetUser(const SystemAddress& sysAddr);
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User* GetUser(const std::string& username);
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bool DeleteUser(const SystemAddress& sysAddr); //Returns true on succesful deletion
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void DeletePendingRemovals();
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std::string GetPredefinedName(uint32_t firstNameIndex, uint32_t middleNameIndex, uint32_t lastNameIndex);
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bool IsNamePreapproved(const std::string& requestedName);
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void RequestCharacterList(const SystemAddress& sysAddr);
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void CreateCharacter(const SystemAddress& sysAddr, Packet* packet);
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void DeleteCharacter(const SystemAddress& sysAddr, Packet* packet);
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void RenameCharacter(const SystemAddress& sysAddr, Packet* packet);
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void LoginCharacter(const SystemAddress& sysAddr, uint32_t playerID);
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void SaveAllActiveCharacters();
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size_t GetUserCount() const { return m_Users.size(); }
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private:
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static UserManager* m_Address; //Singleton
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std::map<SystemAddress, User*> m_Users;
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std::vector<User*> m_UsersToDelete;
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std::vector<std::string> m_FirstNames;
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std::vector<std::string> m_MiddleNames;
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std::vector<std::string> m_LastNames;
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std::vector<std::string> m_PreapprovedNames;
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};
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#endif // USERMANAGER_H
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