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Ported from the live server scripts that ship with the client: - scripts\ai\LS\ForceFieldEffect.lua (LEGO Club and Starbase 3001 force fields): plays effect 3671 "cast" on whatever touches the phantom. - scripts\ai\NP\L_NPC_NP_JETPACK_GUY.lua (jetpack ambient NPCs): plays the object's "launch" effect when used. - scripts\02_server\Map\AM\L_SKELETON_SPAWNER_VOLUME.lua (Crux Prime Skullkin area): with 10 or more players in the volume the Skullkin engineer, miner and patroller networks maintain 2/6/6 instead of 1/4/4, with a 60 second cooldown between changes and a catch-up check when it ends. Only players are counted, and the count never goes below zero. WBL_Enemy_Grabbler.lua only sets wander variables for the old Lua movement AI, so it joins the other alpha wander scripts in the excluded list instead of logging as missing. Refs #746 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
8 lines
252 B
CMake
8 lines
252 B
CMake
set(DSCRIPTS_SOURCES_AI_NP
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"NpcNpJetpackGuy.cpp"
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"NpcNpSpacemanBob.cpp")
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add_library(dScriptsAiNP OBJECT ${DSCRIPTS_SOURCES_AI_NP})
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target_include_directories(dScriptsAiNP PUBLIC ".")
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target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)
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