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			33 lines
		
	
	
		
			889 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			889 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef __PHYSICSCOMPONENT__H__
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| #define __PHYSICSCOMPONENT__H__
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| 
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| #include "Component.h"
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| #include "NiPoint3.h"
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| #include "NiQuaternion.h"
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| 
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| namespace Raknet {
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| 	class BitStream;
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| };
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| 
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| class PhysicsComponent : public Component {
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| public:
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| 	PhysicsComponent(Entity* parent);
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| 	virtual ~PhysicsComponent() = default;
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| 
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| 	void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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| 
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| 	const NiPoint3& GetPosition() const { return m_Position; }
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| 	virtual void SetPosition(const NiPoint3& pos) { if (m_Position == pos) return; m_Position = pos; m_DirtyPosition = true; }
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| 
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| 	const NiQuaternion& GetRotation() const { return m_Rotation; }
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| 	virtual void SetRotation(const NiQuaternion& rot) { if (m_Rotation == rot) return; m_Rotation = rot; m_DirtyPosition = true; }
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| protected:
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| 	NiPoint3 m_Position;
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| 
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| 	NiQuaternion m_Rotation;
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| 
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| 	bool m_DirtyPosition;
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| };
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| 
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| #endif  //!__PHYSICSCOMPONENT__H__
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