DarkflameServer/dDatabase/Tables/CDPhysicsComponentTable.h
David Markowitz dc526aeec1 Move away from constructor queries
Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig
2023-07-25 19:10:37 -07:00

34 lines
770 B
C++

#pragma once
#include "CDTable.h"
#include <string>
struct CDPhysicsComponent {
int id;
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doublejump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
float playerRadius;
int pcShapeType;
int collisionGroup;
UNUSED(float airSpeed);
UNUSED(std::string boundaryAsset);
UNUSED(float jumpAirSpeed);
UNUSED(float friction);
UNUSED(std::string gravityVolumeAsset);
};
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable> {
public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(unsigned int componentID);
private:
std::map<unsigned int, CDPhysicsComponent> m_entries;
};