DarkflameServer/dDatabase/Tables/CDMissionsTable.cpp
David Markowitz dc526aeec1 Move away from constructor queries
Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig
2023-07-25 19:10:37 -07:00

124 lines
5.2 KiB
C++

#include "CDMissionsTable.h"
CDMissions CDMissionsTable::Default = {};
void CDMissionsTable::LoadValuesFromDatabase() {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Missions");
while (!tableData.eof()) {
CDMissions entry;
entry.id = tableData.getIntField("id", -1);
entry.defined_type = tableData.getStringField("defined_type", "");
entry.defined_subtype = tableData.getStringField("defined_subtype", "");
entry.UISortOrder = tableData.getIntField("UISortOrder", -1);
entry.offer_objectID = tableData.getIntField("offer_objectID", -1);
entry.target_objectID = tableData.getIntField("target_objectID", -1);
entry.reward_currency = tableData.getInt64Field("reward_currency", -1);
entry.LegoScore = tableData.getIntField("LegoScore", -1);
entry.reward_reputation = tableData.getIntField("reward_reputation", -1);
entry.isChoiceReward = tableData.getIntField("isChoiceReward", -1) == 1 ? true : false;
entry.reward_item1 = tableData.getIntField("reward_item1", 0);
entry.reward_item1_count = tableData.getIntField("reward_item1_count", 0);
entry.reward_item2 = tableData.getIntField("reward_item2", 0);
entry.reward_item2_count = tableData.getIntField("reward_item2_count", 0);
entry.reward_item3 = tableData.getIntField("reward_item3", 0);
entry.reward_item3_count = tableData.getIntField("reward_item3_count", 0);
entry.reward_item4 = tableData.getIntField("reward_item4", 0);
entry.reward_item4_count = tableData.getIntField("reward_item4_count", 0);
entry.reward_emote = tableData.getIntField("reward_emote", -1);
entry.reward_emote2 = tableData.getIntField("reward_emote2", -1);
entry.reward_emote3 = tableData.getIntField("reward_emote3", -1);
entry.reward_emote4 = tableData.getIntField("reward_emote4", -1);
entry.reward_maximagination = tableData.getIntField("reward_maximagination", -1);
entry.reward_maxhealth = tableData.getIntField("reward_maxhealth", -1);
entry.reward_maxinventory = tableData.getIntField("reward_maxinventory", -1);
entry.reward_maxmodel = tableData.getIntField("reward_maxmodel", -1);
entry.reward_maxwidget = tableData.getIntField("reward_maxwidget", -1);
entry.reward_maxwallet = tableData.getIntField("reward_maxwallet", -1);
entry.repeatable = tableData.getIntField("repeatable", -1) == 1 ? true : false;
entry.reward_currency_repeatable = tableData.getIntField("reward_currency_repeatable", -1);
entry.reward_item1_repeatable = tableData.getIntField("reward_item1_repeatable", -1);
entry.reward_item1_repeat_count = tableData.getIntField("reward_item1_repeat_count", -1);
entry.reward_item2_repeatable = tableData.getIntField("reward_item2_repeatable", -1);
entry.reward_item2_repeat_count = tableData.getIntField("reward_item2_repeat_count", -1);
entry.reward_item3_repeatable = tableData.getIntField("reward_item3_repeatable", -1);
entry.reward_item3_repeat_count = tableData.getIntField("reward_item3_repeat_count", -1);
entry.reward_item4_repeatable = tableData.getIntField("reward_item4_repeatable", -1);
entry.reward_item4_repeat_count = tableData.getIntField("reward_item4_repeat_count", -1);
entry.time_limit = tableData.getIntField("time_limit", -1);
entry.isMission = tableData.getIntField("isMission", -1) ? true : false;
entry.missionIconID = tableData.getIntField("missionIconID", -1);
entry.prereqMissionID = tableData.getStringField("prereqMissionID", "");
entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false;
entry.inMOTD = tableData.getIntField("inMOTD", -1) == 1 ? true : false;
entry.cooldownTime = tableData.getInt64Field("cooldownTime", -1);
entry.isRandom = tableData.getIntField("isRandom", -1) == 1 ? true : false;
entry.randomPool = tableData.getStringField("randomPool", "");
entry.UIPrereqID = tableData.getIntField("UIPrereqID", -1);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED(entry.HUDStates = tableData.getStringField("HUDStates", ""));
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.reward_bankinventory = tableData.getIntField("reward_bankinventory", -1);
this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
Default.id = -1;
}
std::vector<CDMissions> CDMissionsTable::Query(std::function<bool(CDMissions)> predicate) {
std::vector<CDMissions> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
const std::vector<CDMissions>& CDMissionsTable::GetEntries(void) const {
return this->entries;
}
const CDMissions* CDMissionsTable::GetPtrByMissionID(uint32_t missionID) const {
for (const auto& entry : entries) {
if (entry.id == missionID) {
return const_cast<CDMissions*>(&entry);
}
}
return &Default;
}
const CDMissions& CDMissionsTable::GetByMissionID(uint32_t missionID, bool& found) const {
for (const auto& entry : entries) {
if (entry.id == missionID) {
found = true;
return entry;
}
}
found = false;
return Default;
}