DarkflameServer/dDatabase/Tables/CDDestructibleComponentTable.h
David Markowitz dc526aeec1 Move away from constructor queries
Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig
2023-07-25 19:10:37 -07:00

34 lines
1.5 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDDestructibleComponent {
unsigned int id; //!< The component ID from the ComponentsRegistry Table
int faction; //!< The Faction ID of the object
std::string factionList; //!< A list of the faction IDs
int life; //!< The amount of life of the object
unsigned int imagination; //!< The amount of imagination of the object
int LootMatrixIndex; //!< The Loot Matrix Index
int CurrencyIndex; //!< The Currency Index
unsigned int level; //!< ???
float armor; //!< The amount of armor of the object
unsigned int death_behavior; //!< The behavior ID of the death behavior
bool isnpc; //!< Whether or not the object is an NPC
unsigned int attack_priority; //!< ???
bool isSmashable; //!< Whether or not the object is smashable
int difficultyLevel; //!< ???
};
class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
private:
std::vector<CDDestructibleComponent> entries;
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
const std::vector<CDDestructibleComponent>& GetEntries(void) const;
};