DarkflameServer/dDatabase/Tables/CDActivitiesTable.h
David Markowitz dc526aeec1 Move away from constructor queries
Fix up other large tables to have proper backup lookups

Revert "idk im just dumb ig"

This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.

idk im just dumb ig
2023-07-25 19:10:37 -07:00

40 lines
932 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDActivities {
unsigned int ActivityID;
unsigned int locStatus;
unsigned int instanceMapID;
unsigned int minTeams;
unsigned int maxTeams;
unsigned int minTeamSize;
unsigned int maxTeamSize;
unsigned int waitTime;
unsigned int startDelay;
bool requiresUniqueData;
unsigned int leaderboardType;
bool localize;
int optionalCostLOT;
int optionalCostCount;
bool showUIRewards;
unsigned int CommunityActivityFlagID;
std::string gate_version;
bool noTeamLootOnDeath;
float optionalPercentage;
};
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
private:
std::vector<CDActivities> entries;
public:
void LoadValuesFromDatabase();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
const std::vector<CDActivities>& GetEntries() const { return this->entries; }
};