DarkflameServer/dGame/dComponents/MinigameControlComponent.h
David Markowitz 2abcb142ad Character fixes - get it compiling again
- Pass componentID to activity component constructor
- use int componentid so -1 can denote no component
2023-06-26 22:39:15 -07:00

16 lines
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C++

#ifndef __MINIGAMECONTROLCOMPONENT__H__
#define __MINIGAMECONTROLCOMPONENT__H__
#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class MinigameControlComponent : public ActivityComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINIGAME_CONTROL;
MinigameControlComponent(Entity* parent, int32_t componentId);
};
#endif //!__MINIGAMECONTROLCOMPONENT__H__