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2abcb142ad
- Pass componentID to activity component constructor - use int componentid so -1 can denote no component
16 lines
442 B
C++
16 lines
442 B
C++
#ifndef __MINIGAMECONTROLCOMPONENT__H__
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#define __MINIGAMECONTROLCOMPONENT__H__
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#include "ActivityComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class MinigameControlComponent : public ActivityComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINIGAME_CONTROL;
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MinigameControlComponent(Entity* parent, int32_t componentId);
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};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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