DarkflameServer/dDatabase/Tables/CDActivitiesTable.h
David Markowitz 7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00

39 lines
893 B
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDActivities {
unsigned int ActivityID;
unsigned int locStatus;
unsigned int instanceMapID;
unsigned int minTeams;
unsigned int maxTeams;
unsigned int minTeamSize;
unsigned int maxTeamSize;
unsigned int waitTime;
unsigned int startDelay;
bool requiresUniqueData;
unsigned int leaderboardType;
bool localize;
int optionalCostLOT;
int optionalCostCount;
bool showUIRewards;
unsigned int CommunityActivityFlagID;
std::string gate_version;
bool noTeamLootOnDeath;
float optionalPercentage;
};
class CDActivitiesTable : public CDTable<CDActivitiesTable> {
private:
std::vector<CDActivities> entries;
public:
CDActivitiesTable();
// Queries the table with a custom "where" clause
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
std::vector<CDActivities> GetEntries(void) const;
};