DarkflameServer/dScripts/ai/MINIGAME/SG_GF
David Markowitz bd9b790e1d
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
..
SERVER feat: Add MovingAI pathing for NPCs without combatAI (#1509) 2024-03-26 21:06:22 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ZoneSGServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ZoneSGServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00