mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 00:17:23 +00:00
0c1ee0513d
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
21 lines
709 B
C++
21 lines
709 B
C++
#include "AmTemplateSkillVolume.h"
|
|
#include "MissionComponent.h"
|
|
|
|
void AmTemplateSkillVolume::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
|
|
if (message != "NinjagoSpinAttackEvent") {
|
|
return;
|
|
}
|
|
|
|
auto* missionComponent = caster->GetComponent<MissionComponent>();
|
|
|
|
const auto missionIDsVariable = GeneralUtils::UTF16ToWTF8(self->GetVar<std::u16string>(u"missions"));
|
|
const auto missionIDs = GeneralUtils::SplitString(missionIDsVariable, '_');
|
|
|
|
for (const auto& missionIDStr : missionIDs) {
|
|
const auto missionID = GeneralUtils::TryParse<uint32_t>(missionIDStr);
|
|
if (!missionID) continue;
|
|
|
|
missionComponent->ForceProgressTaskType(missionID.value(), 1, 1, false);
|
|
}
|
|
}
|