mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
0545adfac3
Have fun!
19 lines
565 B
C++
19 lines
565 B
C++
#include "CatapultBouncerServer.h"
|
|
#include "GameMessages.h"
|
|
#include "EntityManager.h"
|
|
#include "dZoneManager.h"
|
|
|
|
void CatapultBouncerServer::OnRebuildComplete(Entity* self, Entity* target)
|
|
{
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"Built", 0, 0, LWOOBJID_EMPTY, "", UNASSIGNED_SYSTEM_ADDRESS);
|
|
|
|
self->SetNetworkVar<bool>(u"Built", true);
|
|
|
|
const auto base = EntityManager::Instance()->GetEntitiesInGroup(self->GetVarAsString(u"BaseGroup"));
|
|
|
|
for (auto* obj : base)
|
|
{
|
|
obj->NotifyObject(self, "BouncerBuilt");
|
|
}
|
|
}
|