DarkflameServer/dScripts/ai/FV/ActParadoxPipeFix.cpp
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00

63 lines
1.7 KiB
C++

#include "ActParadoxPipeFix.h"
#include "EntityManager.h"
#include "RebuildComponent.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "eEndBehavior.h"
void ActParadoxPipeFix::OnRebuildComplete(Entity* self, Entity* target) {
const auto myGroup = "AllPipes";
const auto groupObjs = EntityManager::Instance()->GetEntitiesInGroup(myGroup);
auto indexCount = 0;
self->SetVar(u"PlayerID", target->GetObjectID());
for (auto* object : groupObjs) {
if (object == self) {
continue;
}
auto* rebuildComponent = object->GetComponent<RebuildComponent>();
if (rebuildComponent->GetState() == REBUILD_COMPLETED) {
indexCount++;
}
}
if (indexCount >= 2) {
const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
if (!refinery.empty()) {
GameMessages::SendPlayFXEffect(refinery[0]->GetObjectID(), 3999, u"create", "pipeFX");
}
for (auto* object : groupObjs) {
auto* player = EntityManager::Instance()->GetEntity(object->GetVar<LWOOBJID>(u"PlayerID"));
if (player != nullptr) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr) {
missionComponent->ForceProgressTaskType(769, 1, 1, false);
}
GameMessages::SendPlayCinematic(player->GetObjectID(), u"ParadoxPipeFinish", player->GetSystemAddress(), true, true, false, false, eEndBehavior::RETURN, false, 2.0f);
}
object->SetVar(u"PlayerID", LWOOBJID_EMPTY);
}
}
}
void ActParadoxPipeFix::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == REBUILD_RESETTING) {
const auto refinery = EntityManager::Instance()->GetEntitiesInGroup("Paradox");
if (!refinery.empty()) {
GameMessages::SendStopFXEffect(refinery[0], true, "pipeFX");
}
}
}