DarkflameServer/dGame/dGameMessages
David Markowitz 49047a267b
Fix racing imagination loss on death (#1006)
* Fix imagination on death

* Fix defaults

* Fix visuals
2023-03-05 14:34:59 -06:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoStartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
EchoSyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
GameMessageHandler.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
GameMessageHandler.h format codebase 2022-07-28 08:39:57 -05:00
GameMessages.cpp Fix racing imagination loss on death (#1006) 2023-03-05 14:34:59 -06:00
GameMessages.h Fix racing imagination loss on death (#1006) 2023-03-05 14:34:59 -06:00
PropertyDataMessage.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
StartSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SyncSkill.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00