mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
0545adfac3
Have fun!
36 lines
796 B
C++
36 lines
796 B
C++
#pragma once
|
|
|
|
#include <vector>
|
|
|
|
#include "Behavior.h"
|
|
|
|
class ApplyBuffBehavior final : public Behavior
|
|
{
|
|
public:
|
|
int32_t m_BuffId;
|
|
float m_Duration;
|
|
bool addImmunity;
|
|
bool cancelOnDamaged;
|
|
bool cancelOnDeath;
|
|
bool cancelOnLogout;
|
|
bool cancelonRemoveBuff;
|
|
bool cancelOnUi;
|
|
bool cancelOnUnequip;
|
|
bool cancelOnZone;
|
|
|
|
/*
|
|
* Inherited
|
|
*/
|
|
explicit ApplyBuffBehavior(const uint32_t behaviorId) : Behavior(behaviorId)
|
|
{
|
|
}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Load() override;
|
|
};
|