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0545adfac3
Have fun!
61 lines
2.0 KiB
C++
61 lines
2.0 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDDestructibleComponentTable.hpp
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\brief Contains data for the DestructibleComponent table
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*/
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//! ItemComponent Struct
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struct CDDestructibleComponent {
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unsigned int id; //!< The component ID from the ComponentsRegistry Table
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int faction; //!< The Faction ID of the object
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std::string factionList; //!< A list of the faction IDs
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int life; //!< The amount of life of the object
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unsigned int imagination; //!< The amount of imagination of the object
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int LootMatrixIndex; //!< The Loot Matrix Index
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int CurrencyIndex; //!< The Currency Index
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unsigned int level; //!< ???
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float armor; //!< The amount of armor of the object
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unsigned int death_behavior; //!< The behavior ID of the death behavior
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bool isnpc; //!< Whether or not the object is an NPC
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unsigned int attack_priority; //!< ???
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bool isSmashable; //!< Whether or not the object is smashable
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int difficultyLevel; //!< ???
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};
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//! ItemComponent table
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class CDDestructibleComponentTable : public CDTable {
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private:
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std::vector<CDDestructibleComponent> entries;
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public:
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//! Constructor
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CDDestructibleComponentTable(void);
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//! Destructor
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~CDDestructibleComponentTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDDestructibleComponent> Query(std::function<bool(CDDestructibleComponent)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDDestructibleComponent> GetEntries(void) const;
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};
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