DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateActionMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

31 lines
991 B
C++

#ifndef __UPDATEACTIONMESSAGE__H__
#define __UPDATEACTIONMESSAGE__H__
#include "BehaviorMessageBase.h"
class AMFArrayValue;
class UpdateActionMessage : public BehaviorMessageBase {
public:
UpdateActionMessage(AMFArrayValue* arguments);
const std::string& GetType() { return type; };
const std::string& GetValueParameterName() { return valueParameterName; };
const std::string& GetValueParameterString() { return valueParameterString; };
const double GetValueParameterDouble() { return valueParameterDouble; };
const uint32_t GetBehaviorID() { return behaviorID; };
const uint32_t GetActionIndex() { return actionIndex; };
const StripId GetStripID() { return stripID; };
const BehaviorState GetStateID() { return stateID; };
private:
std::string type;
std::string valueParameterName;
std::string valueParameterString;
double valueParameterDouble;
uint32_t behaviorID;
uint32_t actionIndex;
StripId stripID;
BehaviorState stateID;
};
#endif //!__UPDATEACTIONMESSAGE__H__