DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RearrangeStripMessage.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

23 lines
685 B
C++

#ifndef __REARRANGESTRIPMESSAGE__H__
#define __REARRANGESTRIPMESSAGE__H__
#include "BehaviorMessageBase.h"
class RearrangeStripMessage : public BehaviorMessageBase {
public:
RearrangeStripMessage(AMFArrayValue* arguments);
const uint32_t GetSrcActionIndex() { return srcActionIndex; };
const uint32_t GetStripID() { return stripID; };
const uint32_t GetBehaviorID() { return behaviorID; };
const uint32_t GetDstActionIndex() { return dstActionIndex; };
const BehaviorState GetStateID() { return stateID; };
private:
uint32_t srcActionIndex;
uint32_t stripID;
uint32_t behaviorID;
uint32_t dstActionIndex;
BehaviorState stateID;
};
#endif //!__REARRANGESTRIPMESSAGE__H__