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301 lines
12 KiB
C++
301 lines
12 KiB
C++
#include "LeaderboardManager.h"
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#include <utility>
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#include "Database.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Game.h"
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#include "GameMessages.h"
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#include "dLogger.h"
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#include "dConfig.h"
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#include "CDClientManager.h"
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#include "GeneralUtils.h"
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#include "Entity.h"
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#include "LDFFormat.h"
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#include <sstream>
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#include "CDActivitiesTable.h"
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#include "Metrics.hpp"
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Leaderboard::Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const Leaderboard::Type leaderboardType) {
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this->gameID = gameID;
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this->weekly = weekly;
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this->infoType = infoType;
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this->leaderboardType = leaderboardType;
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}
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template<class TypeToWrite>
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void Leaderboard::WriteLeaderboardRow(std::ostringstream& leaderboard, const uint32_t& index, const std::string& key, const eLDFType& ldfType, const TypeToWrite& value) const {
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leaderboard << "Result[0].Row[" << index << "]." << key << '=' << ldfType << ':' << value << '\n';
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}
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void Leaderboard::Serialize(RakNet::BitStream* bitStream) const {
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std::ostringstream leaderboard;
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leaderboard << "ADO.Result=7:1\n"; // Unused in 1.10.64, but is in captures
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leaderboard << "Result.Count=1:1\n"; // number of results, always 1?
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leaderboard << "Result[0].Index=0:RowNumber\n"; // "Primary key"
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leaderboard << "Result[0].RowCount=1:" << entries.size() << '\n'; // number of rows
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auto index = 0;
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for (const auto& entry : entries) {
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// Each minigame has its own "points" system
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switch (leaderboardType) {
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case Type::ShootingGallery:
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WriteLeaderboardRow(leaderboard, index, "HitPercentage", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// HitPercentage:3 between 0 and 1
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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WriteLeaderboardRow(leaderboard, index, "Streak", eLDFType::LDF_TYPE_S32, 0);
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// Streak:1
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break;
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case Type::Racing:
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WriteLeaderboardRow(leaderboard, index, "BestLapTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestLapTime:3
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WriteLeaderboardRow(leaderboard, index, "BestTime", eLDFType::LDF_TYPE_FLOAT, 0.0f);
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// BestTime:3
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WriteLeaderboardRow(leaderboard, index, "License", eLDFType::LDF_TYPE_S32, 0);
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// License:1 - 1 if player has completed mission 637 and 0 otherwise
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WriteLeaderboardRow(leaderboard, index, "NumWins", eLDFType::LDF_TYPE_S32, 0);
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// NumWins:1
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break;
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case Type::UnusedLeaderboard4:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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break;
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case Type::MonumentRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1(?)
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break;
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case Type::FootRace:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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break;
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case Type::Survival:
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WriteLeaderboardRow(leaderboard, index, "Points", eLDFType::LDF_TYPE_S32, entry.score);
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// Points:1
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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break;
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case Type::SurvivalNS:
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WriteLeaderboardRow(leaderboard, index, "Time", eLDFType::LDF_TYPE_S32, entry.time);
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// Time:1
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WriteLeaderboardRow(leaderboard, index, "Wave", eLDFType::LDF_TYPE_S32, entry.score);
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// Wave:1
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break;
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case Type::Donations:
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WriteLeaderboardRow(leaderboard, index, "Score", eLDFType::LDF_TYPE_S32, entry.score);
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// Score:1
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// Something? idk yet.
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break;
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case Type::None:
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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default:
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break;
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}
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index++;
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}
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// Serialize the thing to a BitStream
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bitStream->Write(leaderboard.str().c_str(), leaderboard.tellp());
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}
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void Leaderboard::SetupLeaderboard() {
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std::string queryBase =
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"SELECT %s, character_id, UNIX_TIMESTAMP(last_played), charinfo.name as lastPlayed"
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"FROM leaderboard JOIN charinfo"
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"ON charinfo.id = leaderboard.character_id"
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"WHERE game_id = ?"
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"ORDER BY %s";
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// Setup query based on activity.
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// Where clause will vary based on what query we are doing
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// Get base based on InfoType
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// Fill in base with arguments based on leaderboard type
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char queryBuffer[1024];
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switch (leaderboardType) {
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case Type::ShootingGallery:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "hitPercentage, score, streak", "score DESC, streak DESC, hitPercentage DESC");
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break;
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case Type::Racing:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "bestLapTime, bestTime, numWins", "bestTime ASC, bestLapTime ASC, numWins DESC");
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break;
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case Type::UnusedLeaderboard4:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "points", "points DESC");
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break;
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case Type::MonumentRace:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time ASC");
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break;
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case Type::FootRace:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time", "time DESC");
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break;
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case Type::Survival:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "points, time", "points DESC, time DESC");
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// If the config option default_survival_scoring is 1, reverse the order of the points and time columns
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break;
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case Type::SurvivalNS:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "time, wave", "time DESC, wave DESC");
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break;
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case Type::Donations:
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snprintf(queryBuffer, 1024, queryBase.c_str(), "score", "score DESC");
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break;
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case Type::None:
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Game::logger->Log("LeaderboardManager", "Attempting to get leaderboard for type none. Is this intended?");
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// This type is included here simply to resolve a compiler warning on mac about unused enum types
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break;
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}
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Game::logger->Log("LeaderboardManager", "filled in query is %s", queryBuffer);
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// create and execute query here
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std::unique_ptr<sql::PreparedStatement> query(Database::CreatePreppedStmt(queryBuffer));
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query->setInt(1, this->gameID);
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std::unique_ptr<sql::ResultSet> result(query->executeQuery());
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if (result->rowsCount() == 0) return;
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uint32_t myRanking = 1;
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uint32_t myCharacterId = 0;
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// Find my ranking in the leaderboard
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while (result->next()) {
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if (result->getInt("character_id") != myCharacterId) myRanking++;
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else break;
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}
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// Once you've found my ranking, figure out if we need to adjust the
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// row pointer to get the top 11 or the bottom 11.
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int32_t lowestRanking = result->rowsCount() - 5;
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if (lowestRanking > 0 && myRanking >= lowestRanking) { // I am in the bottom 10, so set row pointer back to the top of the bottom 6
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for (uint32_t i = myRanking - lowestRanking; i > lowestRanking; i--) {
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result->previous();
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}
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}
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uint32_t startRanking = 1; // Default to top 11
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if (myRanking >= 6) startRanking = myRanking - 5; // If i am not in the top 5, set row pointer to 5 above my ranking
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else if (myRanking > result->rowsCount()) { // If i am in the bottom 10, set the row pointer to the top of the bottom 11
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startRanking = result->rowsCount() - 10;
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}
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for (uint32_t i = myRanking - 5; i > 0; i--) { // Adjust first row gotten to be 5 above my ranking.
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result->previous();
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}
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for (uint32_t i = 11; i > 0; i--) {
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this->entries.push_back(LDFData<uint64_t>(u"CharacterID", result->getInt("character_id")));
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this->entries.push_back(LDFData<uint64_t>(u"LastPlayed", result->getUInt64("lastPlayed")));
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this->entries.push_back(LDFData<int32_t>(u"NumPlayed", 1));
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this->entries.push_back(LDFData<std::u16string>(u"name", GeneralUtils::ASCIIToUTF16(result->getString("name").c_str())));
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this->entries.push_back(LDFData<int32_t>(u"RowNumber", startRanking + i));
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}
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}
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void Leaderboard::Send(LWOOBJID targetID) const {
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auto* player = EntityManager::Instance()->GetEntity(relatedPlayer);
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if (player != nullptr) {
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GameMessages::SendActivitySummaryLeaderboardData(targetID, this, player->GetSystemAddress());
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}
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, uint32_t argumentCount, ...) {
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va_list args;
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va_start(args, argumentCount);
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SaveScore(playerID, gameID, leaderboardType, args);
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va_end(args);
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}
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std::string FormatInsert(const char* columns, const char* format, va_list args) {
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auto queryBase = "INSERT INTO leaderboard (%s) VALUES (%s)";
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constexpr uint16_t STRING_LENGTH = 400;
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char formattedInsert[STRING_LENGTH];
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char finishedQuery[STRING_LENGTH];
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snprintf(formattedInsert, 400, queryBase, columns, format);
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vsnprintf(finishedQuery, 400, formattedInsert, args);
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return finishedQuery;
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}
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void LeaderboardManager::SaveScore(const LWOOBJID& playerID, GameID gameID, Leaderboard::Type leaderboardType, va_list args) {
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std::string insertStatement;
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// use replace into to update the score if it already exists instead of needing an update and an insert
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switch (leaderboardType) {
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case Leaderboard::Type::ShootingGallery: {
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// Check that the score exists and is better. If the score is better update it.
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// If the score is the same but the streak is better, update it.
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// If the score is the same and the streak is the same but the hit percentage is better, update it.
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// If the score doesn't exist, insert it.
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auto lookup = Database::CreatePreppedStmt("SELECT score, streak, hitPercentage FROM leaderboard WHERE playerID = ? AND gameID = ?");
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lookup->setInt64(1, playerID);
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lookup->setInt(2, gameID);
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auto lookupResult = lookup->executeQuery();
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if (lookupResult->next()) {
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} else {
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auto result = FormatInsert("hitPercentage, score, streak", "%f, %i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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}
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break;
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}
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case Leaderboard::Type::Racing: {
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auto result = FormatInsert("bestLapTime, bestTime", "%f, %f", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::UnusedLeaderboard4: {
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auto result = FormatInsert("points", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::MonumentRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::FootRace: {
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auto result = FormatInsert("time", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Survival: {
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auto result = FormatInsert("points, time", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::SurvivalNS: {
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auto result = FormatInsert("time, wave", "%i, %i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::Donations: {
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auto result = FormatInsert("score", "%i", args);
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Game::logger->Log("LeaderboardManager", "%s", result.c_str());
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break;
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}
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case Leaderboard::Type::None: {
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Game::logger->Log("LeaderboardManager", "Warning: Saving leaderboard of type None. Are you sure this is intended?");
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break;
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}
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default: {
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Game::logger->Log("LeaderboardManager", "Unknown leaderboard type %i. Cannot save score!", leaderboardType);
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return;
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}
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}
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}
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void LeaderboardManager::SendLeaderboard(uint32_t gameID, Leaderboard::InfoType infoType, bool weekly, LWOOBJID targetID, LWOOBJID playerID) {
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// Create the leaderboard here and then send it right after. On the stack.
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Leaderboard leaderboard(gameID, infoType, weekly, GetLeaderboardType(gameID));
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leaderboard.SetupLeaderboard();
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leaderboard.Send(targetID);
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}
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// Done
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Leaderboard::Type LeaderboardManager::GetLeaderboardType(const GameID gameID) {
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auto lookup = leaderboardCache.find(gameID);
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if (lookup != leaderboardCache.end()) return lookup->second;
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auto* activitiesTable = CDClientManager::Instance().GetTable<CDActivitiesTable>();
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std::vector<CDActivities> activities = activitiesTable->Query([=](const CDActivities& entry) {
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return (entry.ActivityID == gameID);
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});
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auto type = activities.empty() ? static_cast<Leaderboard::Type>(activities.at(0).leaderboardType) : Leaderboard::Type::None;
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leaderboardCache.insert_or_assign(gameID, type);
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return type;
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}
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