2025-04-02 19:07:04 -07:00

221 lines
7.2 KiB
C++

#include "Strip.h"
#include "Amf3.h"
#include "ControlBehaviorMsgs.h"
#include "tinyxml2.h"
#include "dEntity/EntityInfo.h"
#include "ModelComponent.h"
#include "PlayerManager.h"
template <>
void Strip::HandleMsg(AddStripMessage& msg) {
m_Actions = msg.GetActionsToAdd();
m_Position = msg.GetPosition();
};
template <>
void Strip::HandleMsg(AddActionMessage& msg) {
if (msg.GetActionIndex() == -1) return;
m_Actions.insert(m_Actions.begin() + msg.GetActionIndex(), msg.GetAction());
};
template <>
void Strip::HandleMsg(UpdateStripUiMessage& msg) {
m_Position = msg.GetPosition();
};
template <>
void Strip::HandleMsg(RemoveStripMessage& msg) {
m_Actions.clear();
};
template <>
void Strip::HandleMsg(RemoveActionsMessage& msg) {
if (msg.GetActionIndex() >= m_Actions.size()) return;
m_Actions.erase(m_Actions.begin() + msg.GetActionIndex(), m_Actions.end());
};
template <>
void Strip::HandleMsg(UpdateActionMessage& msg) {
if (msg.GetActionIndex() >= m_Actions.size()) return;
m_Actions.at(msg.GetActionIndex()) = msg.GetAction();
};
template <>
void Strip::HandleMsg(RearrangeStripMessage& msg) {
if (msg.GetDstActionIndex() >= m_Actions.size() || msg.GetSrcActionIndex() >= m_Actions.size() || msg.GetSrcActionIndex() <= msg.GetDstActionIndex()) return;
std::rotate(m_Actions.begin() + msg.GetDstActionIndex(), m_Actions.begin() + msg.GetSrcActionIndex(), m_Actions.end());
};
template <>
void Strip::HandleMsg(SplitStripMessage& msg) {
if (msg.GetTransferredActions().empty() && !m_Actions.empty()) {
auto startToMove = m_Actions.begin() + msg.GetSrcActionIndex();
msg.SetTransferredActions(startToMove, m_Actions.end());
m_Actions.erase(startToMove, m_Actions.end());
} else {
m_Actions = msg.GetTransferredActions();
m_Position = msg.GetPosition();
}
};
template <>
void Strip::HandleMsg(MergeStripsMessage& msg) {
if (msg.GetMigratedActions().empty() && !m_Actions.empty()) {
msg.SetMigratedActions(m_Actions.begin(), m_Actions.end());
m_Actions.erase(m_Actions.begin(), m_Actions.end());
} else {
m_Actions.insert(m_Actions.begin() + msg.GetDstActionIndex(), msg.GetMigratedActions().begin(), msg.GetMigratedActions().end());
}
};
template <>
void Strip::HandleMsg(MigrateActionsMessage& msg) {
if (msg.GetMigratedActions().empty() && !m_Actions.empty()) {
auto startToMove = m_Actions.begin() + msg.GetSrcActionIndex();
msg.SetMigratedActions(startToMove, m_Actions.end());
m_Actions.erase(startToMove, m_Actions.end());
} else {
m_Actions.insert(m_Actions.begin() + msg.GetDstActionIndex(), msg.GetMigratedActions().begin(), msg.GetMigratedActions().end());
}
}
template<>
void Strip::HandleMsg(GameMessages::RequestUse& msg) {
if (m_Actions[m_NextActionIndex].GetType() == "OnInteract") {
IncrementAction();
m_WaitingForAction = false;
}
}
void Strip::IncrementAction() {
if (m_Actions.empty()) return;
m_NextActionIndex++;
m_NextActionIndex %= m_Actions.size();
}
void Strip::Spawn(LOT lot, Entity& entity) {
EntityInfo info{};
info.lot = lot; // Dark Ronin property
info.pos = entity.GetPosition();
info.rot = NiQuaternionConstant::IDENTITY;
info.spawnerID = entity.GetObjectID();
Game::entityManager->ConstructEntity(Game::entityManager->CreateEntity(info, nullptr, &entity));
}
// Spawns a specific drop for all
void Strip::SpawnDrop(LOT dropLOT, Entity& entity) {
for (auto* const player : PlayerManager::GetAllPlayers()) {
GameMessages::SendDropClientLoot(player, entity.GetObjectID(), dropLOT, 0, entity.GetPosition());
}
}
void Strip::ProcNormalAction(float deltaTime, ModelComponent& modelComponent) {
auto& entity = *modelComponent.GetParent();
auto& nextAction = GetNextAction();
auto number = nextAction.GetValueParameterDouble();
auto numberAsInt = static_cast<int32_t>(number);
if (GetNextAction().GetType() == "SpawnStromling") {
Spawn(10495, entity);
} else if (GetNextAction().GetType() == "SpawnPirate") {
Spawn(10497, entity);
} else if (GetNextAction().GetType() == "SpawnRonin") {
Spawn(10498, entity);
} else if (GetNextAction().GetType() == "DropImagination") {
for (; numberAsInt > 0; numberAsInt--) SpawnDrop(935, entity);
} else if (GetNextAction().GetType() == "DropHealth") {
for (; numberAsInt > 0; numberAsInt--) SpawnDrop(177, entity);
} else if (GetNextAction().GetType() == "DropArmor") {
for (; numberAsInt > 0; numberAsInt--) SpawnDrop(6431, entity);
} else if (GetNextAction().GetType() == "Smash") {
GameMessages::Smash smash{};
smash.target = entity.GetObjectID();
smash.killerID = entity.GetObjectID();
smash.Send(UNASSIGNED_SYSTEM_ADDRESS);
} else if (GetNextAction().GetType() == "UnSmash") {
GameMessages::UnSmash unsmash{};
unsmash.target = entity.GetObjectID();
unsmash.duration = number;
unsmash.builderID = LWOOBJID_EMPTY;
unsmash.Send(UNASSIGNED_SYSTEM_ADDRESS);
m_PausedTime = number;
} else if (nextAction.GetType() == "Wait") {
m_PausedTime = number;
} else {
LOG("Tried to play action (%s) which is not supported.", nextAction.GetType().data());
return;
}
IncrementAction();
}
// Decrement references to the previous state if we have progressed to the next one.
void Strip::RemoveStates(ModelComponent& modelComponent) const {
// Starting blocks can only be at index one, don't bother trying to remove them otherwise.
if (m_NextActionIndex != 1) return;
if (GetPreviousAction().GetType() == "OnInteract") {
modelComponent.RemoveInteract();
Game::entityManager->SerializeEntity(modelComponent.GetParent());
}
}
void Strip::Update(float deltaTime, ModelComponent& modelComponent) {
m_PausedTime -= deltaTime;
if (m_PausedTime > 0.0f) return;
m_PausedTime = 0.0f;
if (m_WaitingForAction) return;
auto& entity = *modelComponent.GetParent();
auto& nextAction = GetNextAction();
RemoveStates(modelComponent);
// Check for starting blocks and if not a starting block proc this blocks action
if (nextAction.GetType() == "OnInteract") {
modelComponent.AddInteract();
Game::entityManager->SerializeEntity(entity);
m_WaitingForAction = true;
} else { // should be a normal block
ProcNormalAction(deltaTime, modelComponent);
}
}
void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
m_Position.SendBehaviorBlocksToClient(args);
auto* const actions = args.InsertArray("actions");
for (const auto& action : m_Actions) {
action.SendBehaviorBlocksToClient(*actions);
}
}
void Strip::Serialize(tinyxml2::XMLElement& strip) const {
auto* const positionElement = strip.InsertNewChildElement("Position");
m_Position.Serialize(*positionElement);
for (const auto& action : m_Actions) {
auto* const actionElement = strip.InsertNewChildElement("Action");
action.Serialize(*actionElement);
}
}
void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
const auto* positionElement = strip.FirstChildElement("Position");
if (positionElement) {
m_Position.Deserialize(*positionElement);
}
for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) {
auto& action = m_Actions.emplace_back();
action.Deserialize(*actionElement);
}
}
const Action& Strip::GetPreviousAction() const {
DluAssert(m_NextActionIndex < m_Actions.size());
size_t index = m_NextActionIndex == 0 ? m_Actions.size() - 1 : m_NextActionIndex - 1;
return m_Actions[index];
}