mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
a0d51e21ca
* allow usage of NiPoint3 and NiQuaternion in constexpr context * removed .cpp files entirely * moving circular dependency circumvention stuff to an .inl file * real world usage!!!!! * reverting weird branch cross-pollination * removing more weird branch cross-pollination * remove comment * added inverse header guard to inl file * Update NiPoint3.inl * trying different constructor syntax * reorganize into .inl files for readability * uncomment include * moved non-constexpr definitions to cpp file * moved static definitions back to inl files * testing fix * moved constants into seperate namespace * Undo change in build-and-test.yml * nodiscard
45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
#include "CrabServer.h"
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#include "PetComponent.h"
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#include "ePetTamingNotifyType.h"
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void CrabServer::OnStartup(Entity* self) {
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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// Triggers the local crab script for taming etc.
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auto tamer = self->GetVar<LWOOBJID>(u"tamer");
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// Client compares this with player:GetID() which is a string, so we'll have to give it a string
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self->SetNetworkVar(u"crabtamer", std::to_string(tamer));
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// Kill if the player decides that the crab is not worthy
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self->AddTimer("killself", 45.0f);
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}
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void CrabServer::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "killself") {
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// Don't accidentally kill a pet that is already owned
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
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return;
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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}
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}
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void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
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if (type == ePetTamingNotifyType::BEGIN) {
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self->CancelTimer("killself");
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} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
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self->Smash(self->GetObjectID(), eKillType::SILENT);
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} else if (type == ePetTamingNotifyType::SUCCESS) {
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auto* petComponent = self->GetComponent<PetComponent>();
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if (petComponent == nullptr)
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return;
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// TODO: Remove custom group?
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// Command the pet to the player as it may otherwise go to its spawn point which is non existant
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// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
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}
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}
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